Publications


2026 Papers

Adaptive Optical Layers: Efficient Tall Cell Grids for Liquid Simulation

Fumiya Narita, Takashi Kanai

Eurographics 2026, accepted.

2026 Papers

Hybrid Learning with Multi-Scale Graphs for Enhanced Garment Deformation Approximation

Tianxing Li, Rui Shi, Qing Zhu, Takashi Kanai

Applied Soft Computing, Vol.186, Part C, 114149, January 2026.

2025 Papers

Frequency-Divided Learning of Fine-Grained Clothing Behavior via Flexible Dynamic Graphs

Tianxing Li, Rui Shi, Takashi Kanai, Qing Zhu

IEEE Transactions on Visualization and Computer Graphics, Volume 31, Issue 10, pp.9166-9178, October 2025.

2025 Papers

Quadtree Tall Cells for Eulerian Liquid Simulation

Fumiya Narita, Nimiko Ochiai, Takashi Kanai, Ryoichi Ando

Proc. SIGGRAPH Conference Papers ’25 (Vancouver, BC, Canada, August 10–14), Article No.10, pp.1-11, 2025.

2025 Papers

Spectrum-Enhanced Graph Attention Network for Garment Mesh Deformation

Tianxing Li, Rui Shi, Qing Zhu, Liguo Zhang, Takashi Kanai

IEEE Transactions on Pattern Analysis and Machine Intelligence, Volume 47, Issue 8, pp.7153-7170, August 2025.

2025 Papers

A Unified Discrete Collision Framework for Triangle Primitives

Tomoyo Kikuchi, Takashi Kanai

Computer Graphics Forum, Volume 44, Issue 2 (Eurographics 2025 Conference Issue), e70029, May 2025.

2025 Papers

DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning

Yuhang Huang, Takashi Kanai

Computer Graphics Forum, Volume 44, Issue 1, e70002, February 2025 (to be presented at Eurographics 2026).

2024 Papers

SwinGar: Spectrum-Inspired Neural Dynamic Deformation for Free-Swinging Garments

Tianxing Li, Rui Shi, Qing Zhu, Takashi Kanai

IEEE Transactions on Visualization and Computer Graphics, Volume 30, Issue 10, pp.6913-6927, October 2024 (presented at Pacific Graphics 2024).

2024 Papers

Efficient Deformation Learning of Varied Garments with a Structure-Preserving Multilevel Framework

Tianxing Li, Rui Shi, Zihui Li, Takashi Kanai, Qing Zhu

Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 7, Issue 1, Article No. 8, pp. 1–19, May 2024 (presented at I3D 2024).

2024 Posters / Presentations

Brittle Fracture Animation with VQ-VAE-Based Generative Method

Yuhang Huang, Takashi Kanai

23rd ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA2024) Posters, No.3, pp.1-2 (Montreal Canada, 21-23 August), 2024.

2024 Posters / Presentations

Non-Hermitian Absorbing Layers for Schrödinger’s Smoke

Naoyuki Hirasawa, Takashi Kanai, Ryoichi Ando

SIGGRAPH 2024 Posters, Article No.5, pp.1-2 (Denver, USA, 28 July - 1 August), 2024.

2024 Posters / Presentations

A Unified Approach to Collision Detection Using Signed Distances on Vertices and Edges

Tomoyo Kikuchi, Takashi Kanai

ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games Posters, No.3 (Philadelphia, PA, 8-10 May), 2024.

2024 Posters / Presentations

Conservation-Aware Learned Shallow Water Simulation with Differentiable Solvers

Naoyuki Hirasawa, Takashi Kanai, Ryoichi Ando

ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games Posters, No.1 (Philadelphia, PA, 8-10 May), 2024.

2023 Papers

Video-Based Motion Retargeting Framework between Characters with Various Skeleton Structure

Xin Huang, Takashi Kanai

16th ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2023), Article No.24, pp.1-6, 2023.

2023 Papers

Detail-Aware Deep Clothing Animations Infused with Multi-Source Attributes

Tianxing Li, Rui Shi, Takashi Kanai

Computer Graphics Forum, 42(1), pp.231-244, February 2023 (presented at Eurographics 2023).

2021 Papers

GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials

Zen Luo, Tianxing Li, Takashi Kanai

14th ACM SIGGRAPH Conference on Motion, Interaction, and Games (MIG 2021), Article No.4, pp.1-10, 2021.

2021 Papers

A Flux-Interpolated Advection Scheme for Fluid Simulation

Naoyuki Hirasawa, Takashi Kanai, Ryoichi Ando

The Visual Computer, Volume 37, Issues 9-11 (Special issue for CGI 2021), pp.2607-2618, September 2021.

2021 Papers

MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs

Tianxing Li, Rui Shi, Takashi Kanai

Computer Graphics Forum, 40(2) (Eurographics 2021 Conference Issue), pp.537-548, May 2021.

2021 Papers

A GAN-based Temporally Stable Shading Model for Fast Animation of Photorealistic Hair

Zhi Qiao, Takashi Kanai

Computational Visual Media, 7(1), pp.127–138, March 2021.

2020 Papers

Digital Terrain Model From UAV Photogrammetric Data

Jules Morel, Alexandra Bac, Takashi Kanai

STAG 2020: Smart Tools and Applications in Graphics, pp.77-87, 2020.

2020 Papers

An Energy-Conserving Hair Shading Model Based on Neural Style Transfer

Zhi Qiao, Takashi Kanai

Proc. Pacific Graphics 2020, short paper, pp.1-6, 2020.

2020 Papers

Segmentation of Unbalanced and In-homogeneous Point Clouds and Its Application to 3D Scanned Trees

Jules Morel, Alexandra Bac, Takashi Kanai

The Visual Computer, Volume 36, Issues 10-12 (Special issue for CGI 2020), pp.2419-2431. October 2020.

2020 Papers

Biological Modeling of Feathers by Morphogenesis Simulation

Jiajun Zhang, Takashi Kanai

2020 International Conference on Cyberworlds (Caen, France, 29 September - 1 October 2020), pp.63-70, 2020.

2020 Papers

High Accuracy Terrain Reconstruction from Point Clouds Using Implicit Deformable Model

Jules Morel, Alexandra Bac, Takashi Kanai

Lecture Notes in Computer Science 12142 (Proc. ICCS 2020 Part IV), pp.251-265, Springer Nature Switzerland AG, 2020.

2020 Papers

DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation

Tianxing Li, Rui Shi, Takashi Kanai

ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (San Francisco, CA, 15-17 September 2020), Article No.5, pp.1-9, 2020.

2019 Papers

Predicting Brittle Fracture Surface Shape From a Versatile Database

Yuhang Huang, Yonghang Yu, Takashi Kanai

Computer Animation and Virtual Worlds, Volume 30, Issue 6, e1865, 19 pages, November/December 2019.

2019 Papers

Brittle Fracture Prediction Method for Plane Shapes Using Conditional-GANs

Yuhang Huang, Takashi Kanai

Proc. 12th Asian Forum on Graphic Science (Kunming, China, 9-12 August 2019), Article No.25, 9 pages, 2019.

2018 Papers

Data-Driven Approach for Enhancing Splashing Effects of Liquid Simulations

Takashi Kanai, Mengyuan Wan, Fumiko Enomoto

Journal for Geometry and Graphics, Volume 22, No.1, pp.115-127, 2018.

2018 Posters / Presentations

Viewpoint Selection for Liquid Animations

Chihiro Suzuki, Takashi Kanai

ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA2018) Posters, pp.011-012, Paris, France, 2018.

2018 Invited Presentations

Accelerating Physics-Based Simulation for Computer Graphics by Data-Driven Approach

Takashi Kanai

International Symposium on Information and Intelligence Computing, Hangzhou, China, Nov. 2018.

2017 Papers

Data-Driven Approach for Simulating Brittle Fracture Surfaces

Yonghang Yu, Yuhang Huang, Takashi Kanai

ACM SIGGRAPH ASIA 2017 Workshop: Data-Driven Animation Techniques (D2AT) (Bangkok, Thailand), No.3, 8 pages, 2017.

2017 Papers

Data-Driven Approach for Enhancing Splashing Effects of Liquid Simulations

Takashi Kanai, Mengyuan Wan, Fumiko Enomoto

Proc. 11th Asian Forum on Graphic Science (Tokyo, Japan, 6-10 August 2017), Article F31, 10 pages, 2017.

2017 Papers

Data-driven Subspace Enrichment for Elastic Deformations with Collisions

Duosheng Yu, Takashi Kanai

The Visual Computer, Volume 33, Issue 6 (Special issue for CGI 2017), pp.779–788, 2017.

2017 Invited Presentations

Data-driven Approach for Accelerating Physics-based Simulation in Computer Graphics

Takashi Kanai

Seminar on LSIS, Aix-Marseille Université, France, Feb. 2017.

2016 Papers

Adding Turbulence Based on Low-Resolution Cascade Ratios

Masato Ishimuroya, Takashi Kanai

Lecture Notes in Computer Science 10072 (Proc. ISVC 2016 Part I), pp.67-76, Springer-Verlag Berlin Heidelberg, 2016.

2016 Papers

Data-Driven Detailed Hair Animation for Game Characters

Chenlei Wu, Takashi Kanai

Computer Animation and Virtual Worlds, Volume 27, Issue 3-4 (Special issue for CASA 2016), pp.221–230, May-August 2016. (2nd Best Paper Award)

2016 Posters / Presentations

Adding Visual Details Based on Low-Resolution Energy-Cascade Ratios for Smoke Simulation

Masato Ishimuroya, Takashi Kanai

SIGGRAPH 2016 Posters (Anaheim, USA, 24-28 July 2016), Article No.16, 2016.

2015 Papers

Out-of-Core Framework for QEM-based Mesh Simplification

Hiromu Ozaki, Fumihito Kyota, Takashi Kanai

Proc. 15th Eurographics Symposium on Parallel Graphics and Visualization (EGPGV 2015) (Cagliari, Sardinia, Italy, 25-26 May), pp.87-96, 2015.

2015 Posters / Presentations

Animating Detailed Hairs for Game Characters using Enhanced Secondary Motion Graph

Chenlei Wu, Takashi Kanai

14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI 2015) Posters (Kobe, Japan, 30 October - 1 November), 2015. (also presented in SIGGRAPH ASIA 2015 Posters) (Best Poster (2nd prize))

2014 Papers

Controlling the Shape and Motion of Plumes in Explosion Simulations

Genichi Kawada, Takashi Kanai

Proc. 11th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2014) (Bremen, Germany, 24-25 September), pp.69-78, 2014.

2014 Papers

GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids

Shuchen Du, Takashi Kanai

Proc. WSCG 2014 (Plzen, Chech Republic, 2-5 June), pp.141-150, 2014.

2014 Posters / Presentations

Directionality-Aware Rectilinear Texture Warped Shadow Maps

Yusuke Tokuyoshi, Tiago da Silva, Takashi Kanai

SIGGRAPH 2014 Posters (Vancouver, Canada, 10-14 August 2014), Article No.94, 2014.

2013 Papers

Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes

Yusuke Tokuyoshi, Takashi Sekine, Tiago da Silva, Takashi Kanai

Computer Graphics Forum, Vol.32, No.7 (Proc. Pacific Graphics 2013), pp.315-324, 2013.

2013 Papers

A Projection Operator for Representing Sharp Features using Visibility

Hiroaki Kawata, Takashi Kanai

Computer-Aided Design and Applications, Vol.10, No.1, pp.33-44, 2013.

2013 Invited Presentations

Triangle Mesh Modeling for CG Applications

Takashi Kanai

Forum "Math-for-Industry", Fukuoka, Japan, Oct. 2010.

2012 Papers

A Robust and Centered Curve Skeleton Extraction from 3D Point Cloud

Vanna Sam, Hiroaki Kawata, Takashi Kanai

Computer-Aided Design and Applications, Vol.9, No.6, pp.869-879, 2012.

2012 Invited Presentations

Recent Advances on SLIM Surfaces

Takashi Kanai

GEOMETRICA Seminar, INRIA Sophia-Antipolis, Oct. 2008.

2012 Invited Presentations

Research Overview

Takashi Kanai

Seminar on INSA de Lyon, France, Mar. 2003.

2011 Papers

Procedural Fluid Modeling of Explosion Phenomena Based on Physical Properties

Genichi Kawada, Takashi Kanai

Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2011 (Vancouver, Canada, 5-7 August 2011), pp.167-175, 2011.

2011 Papers

Robust MLS Projection Operator for Point Clouds

Hiroaki Kawata, Takashi Kanai

The Journal of the Institute of Image Electronics Engineers of Japan, Vol.40, No.4 (Special Issue on Visual Computing), pp.558-567, 2011.

2011 Papers

A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids

Kenji Takamatsu, Takashi Kanai

International Journal of Virtual Reality, Vol.10, No.1, pp.29-35, 2011.

2010 Posters / Presentations

Median-filtered Projection Operator for Point Clouds

Hiroaki Kawata, Takashi Kanai

Proc. 2010 Asian Conference on Design and Digital Engineering (Jeju, Korea, 25-28 August), pp.421-424, 2010.

2009 Papers

Volume-Preserving LSM Deformations

Kenji Takamatsu, Takashi Kanai

ACM SIGGRAPH ASIA 2009 Sketches (Yokohama, Japan, 16-19 December), Article No.15, 2009.

2008 Posters / Presentations

Discrete Shortest Paths on Smooth Surface Representations

Takashi Kanai, Yutaka Ohtake

Proc. IEEE International Conference on Shape Modeling and Applications (4-6 June, New York, U.S.A.) (poster session), pp.283-284, 2008.

2007 Papers

A Fast Voxel Ordering Method for Splat-Based Volume Rendering on GPUs

Daiki Takasao, Takashi Kanai, Yasushi Yamaguchi

IIEEJ Image Electronics and Visual Computing Workshop 2007 (Cairns, Australia, 25-27 November), 1B-5, 2007.

2007 Papers

Shape Representation for Time-varying Volumes using 4D Implicit Functions

Hiroshi Watabe, Yutaka Ohtake, Takashi Kanai, Takashi Michikawa, Kunio Kondo

IIEEJ Image Electronics and Visual Computing Workshop 2007 (Cairns, Australia, 25-27 November), 2B-4, 2007.

2007 Papers

Fragment-based Evaluation of Non-Uniform B-spline Surfaces on GPUs

Takashi Kanai

Computer-Aided Design and Applications (Proc. CAD’07 Conference, Honolulu, Hawaii, 25-29 June, 2007), Vol.4, Nos.1-4, pp.287-294, 2007.

2006 Papers

GPU-based Rendering of Sparse Low-degree IMplicit Surfaces

Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwamu Kase

4th International Conference on Computer Graphics and Interactive Techniques in Australasia and the Southeast Asia (GRAPHITE 2006) (Kuala Lumpur, Malaysia, 29 November - 2 December 2006), pp.165-171, ACM Press, NY, 2006.

2006 Papers

Approximation of Unorganized Point Set with Composite Implicit Surface

Arnaud Gelas, Yutaka Ohtake, Takashi Kanai, Remy Prost

Proc. 13th IEEE International Conference on Image Processing (Atlanta, GA, USA, 8-11 October 2006), pp.1217-1220, IEEE CS Press, Los Alamitos, CA, 2006.

2006 Papers

Hierarchical Error-Driven Approximation of Implicit Surfaces from Polygonal Meshes

Takashi Kanai, Yutaka Ohtake, Kiwamu Kase

Proc. 4th Eurographics/ACM SIGGRAPH Symposium on Geometry Processing (Cagliari, Italy, 26-28 June 2006), pp.21-30, Eurographics Association, Aire-la-Ville, Switzerland, 2006.

2006 Papers

A Laplacian Based Approach for Free-Form Deformation of Sparse Low-degree IMplicit Surfaces

Yutaka Ohtake, Takashi Kanai, Kiwamu Kase

Proc. 8th International Conference on Shape Modeling and Applications (Matsushima, Japan, 15-17 June 2006), pp.195-203, IEEE CS Press, Los Alamitos, CA, 2006.

2005 Papers

Direct Point Rendering on GPU

Hiroaki Kawata, Takashi Kanai

Proc. International Symposium on Visual Computing 2005 (Lake Tahoe, NV, USA, 5-7 December 2005), Lecture Notes in Computer Science Vol. 3804, pp. 587-594, Springer-Verlag, Heidelberg, 2005.

2005 Papers

Parametric Curves on Meshes

Takashi Kanai

Proc. 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (GRAPHITE 2005) (Dunedin, New Zealand, 30 November - 2 December 2005), pp.413-416, ACM Press, NY, 2005.

2005 Papers

Directable Animation of Elastic Objects

Ryo Kondo, Takashi Kanai, Ken-ichi Anjyo

Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2005 (Los Angeles, CA, U.S.A., 29-31 July 2005), pp.127-134, Eurographics Association, Aire-la-Ville, Switzerland, 2005.

2005 Papers

CHIKAKU DB/CAD: A System for Modeling 3D Tectonic Structure

Takashi Kanai, Tomoshi Miyamura, Yoshio Oishi, Akitake Makinouchi

Computer-Aided Design and Applications (Proc. CAD’05 Conference, Bangkok, Thailand, 20-24 June, 2005), Vol.2, Nos.1-4, pp.403-410, 2005.

2005 Papers

Image-Based Point Rendering and Its Application to Color Editing Tool

Hiroaki Kawata, Alexandre Gouaillard, Masahiko Morita, Kenji Kohiyama, Takashi Kanai

Proc. 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision '2005 (WSCG '2005, Plazen, Czech Republic, 1-4 February 2004), pp.105-108, 2005.

2005 Posters / Presentations

GPU-Assisted Free-Form Deformation

Takashi Kanai, Yutaka Ohtake, Kiwamu Kase

Proc. International Conference on Computer Animation and Social Agents 2005 (poster session) (17-19 October, Hong Kong), pp.187-188, 2005.

2004 Papers

Interactive Point-Based Painterly Rendering

Hiroaki Kawata, Alexandre Gouaillard, Takashi Kanai

Proc. International Conference on Cyberworlds 2004 (Tokyo, Japan, 18-20 November 2004), pp.293-299, IEEE CS Press, Los Alamitos, CA, 2004.

2004 Papers

Remeshing Algorithm for Multiresolution Prior Model in Segmentation

Alexandre Gouaillard, Arnaud Gelas, Sebastien Valette, Eric Boix, Takashi Kanai, Remy Prost

Proc. 11th IEEE International Conference on Image Processing (Singapore, 24-27 October 2004), pp.2753-2756, IEEE CS Press, Los Alamitos, CA, 2004.

2004 Papers

Interactive Physically-based Animation System for Dense Meshes

Ryo Kondo, Takashi Kanai

Proc. Eurographics 2004 short paper (Grenoble, France, 30 August - 3 September 2004), pp.93-96, Eurographics Association, Aire-la-Ville, Switzerland, 2004.

2004 Papers

lucille: Open Source Global Illumination Renderer

Masahiro Fujita, Takashi Kanai

Proc. 7th IASTED International Conference on Computer Graphics and Imaging (CGIM 2004) (Kauai, Hawaii, U.S.A., 17-19 August 2004), pp.68-73, 2004.

2004 Papers

Optimal Localization of Topological Artifacts on 3D Meshes

Alexandre Gouaillard, Hiroaki Kawata, Takashi Kanai, Christophe Odet, David Xianfeng Gu

The 11th International Conference on Geometry and Graphics (ICGG 2004) (Guangzhou, China, 1-5 August 2004), 2004.

2004 Papers

Precomputed Radiance Transfer with Spatially-Varying Lighting Effects

Masahiro Fujita, Takashi Kanai

Proc. International Conference on Computer Graphics, Imaging and Visualization (CGIV'04) (Penang, Malaysia, 26-29 July 2004), pp.101-108, IEEE CS Press, Los Alamitos, CA, 2004.

2004 Papers

Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware

Yusuke Yasui, Takashi Kanai

Proc. 6th International Conference on Shape Modeling and Applications (Genova, Italy, 7-9 June 2004), pp.129-136, IEEE CS Press, Los Alamitos, CA, 2004.

2004 Papers

Image-Based Point Rendering for Multiple Range Images

Hiroaki Kawata, Takashi Kanai

Proc. 2nd International Conference on Information Technology and Applications (ICITA 2004) (Harbin, China 9-11 January 2004), pp.478-483, Macquarie Scientific Publishing, Sydney, Jan. 2004.

2004 Posters / Presentations

Per-Pixel Evaluation of Parametric Surfaces on GPU

Takashi Kanai, Yusuke Yasui

ACM Workshop on General Purpose Computing Using Graphics Processors (Los Angeles, CA, U.S.A., 7-8 August 2004) (also presented at SIGGRAPH 2004 poster session), C-22, 2004.

2004 Posters / Presentations

Hierarchical Computation of Conformal Spherical Embeddings

Takashi Kanai

The 6th International Conference on Mathematical Methods for Curves and Surfaces (Tromso, Norway, 1-6 July 2004), 2004.

2004 Posters / Presentations

Shape-Preserving Smoothing of Parametric Surfaces Using Reflection Lines

Noritaka Adachi, Hiromasa Suzuki, Takashi Kanai

The 6th International Conference on Mathematical Methods for Curves and Surfaces (Tromso, Norway, 1-6 July 2004), 2004.

2003 Papers

Comparison of Two Accelerations for Interactive Animation of Trees

Ryo Kondo, Shingo Miyajima, Takefumi Ohide, Takashi Kanai

Proc. The 3rd IASTED International Conference on Visualization, Imaging and Image Processing (VIIP 2003) (Benalmadena, Spain, 8-10 Sep. 2003) , pp.19-24, 2003.

2002 Papers

Hardware-Assisted Relief Texture Mapping

Masahiro Fujita, Takashi Kanai

Eurographics 2002 short paper presentation (Saarbrucken, Germany, 2-6 September 2002), pp.257-262, Eurographics Association, Aire-la-Ville, Switzerland, 2002.

2002 Papers

Subdivision Surface Approximation of Data Points and Polygon Models

Shingo Takeuchi, Hiromasa Suzuki, Takashi Kanai and Fumihiko Kimura

JSME International Journal, Series C, Vol. 45, No.3, pp.809-814, 2002.

2001 Papers

MeshToSS: Converting Subdivision Surfaces from Dense Meshes

Takashi Kanai

Proc. 6th International Workshop on Vision, Modeling and Visualization 2001 (Stuttgart, Germany, 21-23 November 2001), pp.325-332, IOS Press, Amsterdam, 2001.

2001 Papers

Multiresolution Interpolation Meshes

Takashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura

Proc. 9th Pacific Graphics International Conference (Pacific Graphics 2001), pp.60-69, IEEE CS Press, Los Alamitos, CA, October 2001.

2001 Papers

Approximate Shortest Path on a Polyhedral Surface and Its Applications

Takashi Kanai, Hiromasa Suzuki

Computer Aided Design, Volume 33, Number 11, pp.801-811, September 2001.

2001 Papers

Using Lattice for Web-based Medical Applications

Akira Wakita, Takamichi Hayashi, Takashi Kanai, Hiroaki Chiyokura

Proc. ACM Web3D 2001 Symposium (Paderborn, Germany, 19-22 Feb 2001), pp.29-34, ACM Press, NY, 2001.

2001 Posters / Presentations

Continuous Multiresolution Representation of Subdivision Surfaces

Takashi Kanai

Geometric Modeling, Computing, and Visualization 2001, (19-22 October, University of Aizu, Aizu-Wakamatsu, Japan), 2001.

2001 Posters / Presentations

Development of High Performance Finite Element Software System for Simulation of Earthquake Nucleation and Its Development

Huilin Xing, Tomoshi Miyamura, Akitake Makinouchi, Takahiro Homma, Takashi Kanai, Yoshio Oishi

Exploration Dynamics Conference, (19-24 August, Western Australia), 2001.

2000 Papers

Subdivision Surface Fitting with QEM-based Mesh Simplification and Reconstruction of Approximated B-spline Surfaces

Shingo Takeuchi, Takashi Kanai, Hiromasa Suzuki, Kenji Shimada, Fumihiko Kimura

Proc. 8th Pacific Graphics International Conference (Pacific Graphics 2000), pp.202-212, IEEE CS Press, Los Alamitos, CA, October 2000.

2000 Papers

Interactive Mesh Dragging with an Adaptive Remeshing Technique

Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fumihiko Kimura

The Visual Computer, Vol.16, Issue 3/4, pp.159-176, 2000. (recommendation from PG’98)

2000 Papers

Approximate Shortest Path on a Polyhedral Surface Based on Selective Refinement of the Discrete Graph and Its Applications

Takashi Kanai, Hiromasa Suzuki

Proc. Geometric Modeling and Processing 2000, pp.241-250, IEEE CS Press, Los Alamitos, CA, April 2000.

2000 Papers

Metamorphosis of Arbitrary Triangular Meshes

Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura

IEEE Computer Graphics and Applications, Vol.20, No.2, pp.62-75, March/April 2000.

2000 Posters / Presentations

Triangular Mesh Modeling with 3D Metamorphosis

Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura

RIKEN Symposium "Geometric Processing for Innovative Applications" (Wako-shi, Japan), pp.63-83, July 2000.

2000 Posters / Presentations

Reconstruction and Modeling of Three-dimensional Solids from Medical Images for Biomechanical Simulations

Takashi Kanai, Akitake Makinouchi, Hiromasa Suzuki, Kiwamu Kase

Proc. RIKEN Symposium "Computational Biomechanics" (Wako-shi, Japan), pp.94-101, May 2000.

2000 Posters / Presentations

Development of Tectonic CAD/Database Systems

Takashi Kanai, Akitake Makinouchi, Yoshio Oishi

International Workshop on Solid Earth Simulation and ACES WG Meeting, Tokyo, January 2000. (abstract only)

1999 Papers

Subdivision Surface Fitting to a Range of Points

Hiromasa Suzuki, Singo Takeuchi, Takashi Kanai, Fumihiko Kimura

Proc. 7th Pacific Graphics International Conference (Pacific Graphics '99), pp.158-167, IEEE CS Press, Los Alamitos, CA, October 1999.

1999 Papers

Interactive Mesh Fusion Based on Local 3D Metamorphosis

Takashi Kanai, Hiromasa Suzuki, Jun Mitani, Fumihiko Kimura

Proc. Graphics Interface '99 (Kingston, Ontario, Canada), pp.148-156, Morgan Kaufmann Publishers, San Francisco, CA, 1999.

1998 Papers

Subdivision Based Mesh Refinement for Rapid Prototyping

Hiromasa Suzuki, Tetsuya Yamamoto, Takashi Kanai, Fumihiko Kimura

Geometric Modelling: Theoretical and Computational Basis towards Advanced CAD Applications (Proc. 6th IFIP TC5/WG5.2 Int. Workshop on Geometric Modelling, Fundamentals and Applications, Tokyo, Dec. 1998.), pp.325-341, 2001.

1998 Papers

Interactive Mesh Dragging with Adaptive Remeshing Technique

Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fumihiko Kimura

Proc. 6th Pacific Graphics International Conference (Pacific Graphics '98), pp.188-197, IEEE CS Press, Los Alamitos, CA, October 1998.

1998 Papers

Three-dimensional Geometric Metamorphosis Based on Harmonic Maps

Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura

The Visual Computer, Vol. 14, Issue 4, pp.166-176, 1998. (recommendation from PG’97)

1997 Papers

3D Geometric Metamorphosis based on Harmonic Map

Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura

Proc. 5th Pacific Graphics International Conference (Pacific Graphics '97) (Seoul, Korea, 13-16 October 1997), pp.97-104, IEEE CS Press, Los Alamitos, CA, October 1997.

1997 Papers

Triangular Mesh Modelling for Archaeological Applications

Hiromasa Suzuki, Takashi Kanai, Yasuyuki Kandori, Ken-ichi Toki, Mikio Terasawa and Fumihiko Kimura

M. J. Pratt, R. D. Sriram and M. J. Wozny eds, Product Modelling for Computer Integrated Design and Manufacture, Chapman & Hall, pp.82-93, 1997.

1996 Posters / Presentations

A Method for Fairing Free-Form Surfaces with Constraints

Takashi Kanai, Yasushi Yamaguchi, Hiromasa Suzuki, Fumihiko Kimura

The 5th TC5/IFIP WG5.2 Int. Workshop on Geometric Modelling in CAD, Airlie, Washington DC, May 1996.