Publications


Journal Papers

  • Yuhang Huang, Yonghang Yu, Takashi Kanai: “Predicting Brittle Fracture Surface Shape From a Versatile Database”, Computer Animation and Virtual Worlds, e1865, 2018.
  • Takashi Kanai, Mengyuan Wan, Fumiko Enomoto: “Data-Driven Approach for Enhancing Splashing Effects of Liquid Simulations”, Journal for Geometry and Graphics, Volume 22, No.1, pp.115-127, 2018.
  • Duosheng Yu, Takashi Kanai: “Data-driven Subspace Enrichment for Elastic Deformations with Collisions”, The Visual Computer (Special issue for CGI 2017), Volume 33, Issue 6, pp.779–788, 2017.
  • Masato Ishimuroya, Takashi Kanai: “Adding Turbulence Based on Low-Resolution Cascade Ratios”, Lecture Notes in Computer Science 10072 (Proc. ISVC 2016, Part I), pp.67-76, Springer-Verlag, Heidelberg, 2016.
  • Chenlei Wu, Takashi Kanai: “Data-Driven Detailed Hair Animation for Game Characters,” Computer Animation and Virtual Worlds (Special issue for CASA 2016), Volume 27, Issue 3-4, pp.221–230, May-August 2016. (2nd Best Paper Award)
  • Yusuke Tokuyoshi, Takashi Sekine, Tiago da Silva, Takashi Kanai: “Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes”, Computer Graphics Forum, Vol.32, No.7 (Proc. Pacific Graphics 2013), pp.315-324, 2013.
  • Hiroaki Kawata, Takashi Kanai: “A Projection Operator for Representing Sharp Features using Visibility”, Computer-Aided Design and Applications, Vol.10, No.1, pp.33-44, 2013.
  • Vanna Sam, Hiroaki Kawata, Takashi Kanai: “A Robust and Centered Curve Skeleton Extraction from 3D Point Cloud”, Computer-Aided Design and Applications, Vol.9, No.6, pp.869-879, 2012.
  • Hiroaki Kawata, Takashi Kanai: “Robust MLS Projection Operator for Point Clouds”, The Journal of the Institute of Image Electronics Engineers of Japan, Vol.40, No.4 (Special Issue on Visual Computing), pp.558-567, 2011.
  • Kenji Takamatsu, Takashi Kanai: “A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids”, The International Journal of Virtual Reality, 10(1), pp.29-35, 2011.
  • Takashi Kanai: “Fragment-based Evaluation of Non-Uniform B-spline Surfaces on GPUs”, Computer-Aided Design and Applications (Proc. CAD’07 Conference, Honolulu, Hawaii, 25-29 June, 2007), Vol.4, Nos.1-4, pp.287-294, 2007.
  • Takashi Kanai, Tomoshi Miyamura, Yoshio Oishi, Akitake Makinouchi: “CHIKAKU DB/CAD: A System for Modeling 3D Tectonic Structure”, Computer-Aided Design and Applications (Proc. CAD’05 Conference, Bangkok, Thailand, 20-24 June, 2005), Vol.2, Nos.1-4, pp.403-410, 2005.
  • Shingo Takeuchi, Hiromasa Suzuki, Takashi Kanai and Fumihiko Kimura: “Subdivision Surface Approximation of Data Points and Polygon Models”, JSME International Journal, Series C, Vol. 45, No.3, pp.809-814, 2002.
  • Takashi Kanai, Hiromasa Suzuki: “Approximate Shortest Path on a Polyhedral Surface and Its Applications”, Computer Aided Design, Volume 33, Number 11, pp.801-811, September 2001.
  • Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fumihiko Kimura: “Interactive Mesh Dragging with an Adaptive Remeshing Technique”, The Visual Computer, Vol.16, Issue 3/4, pp.159-176, 2000. (recommendation from PG’98)
  • Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura: “Metamorphosis of Arbitrary Triangular Meshes”, IEEE Computer Graphics and Applications, Vol.20, No.2, pp.62-75, March/April 2000.
  • Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura: “Three-dimensional Geometric Metamorphosis Based on Harmonic Maps”, The Visual Computer, Vol. 14, Issue 4, pp.166-176, 1998. (recommendation from PG’97)
  • Hiromasa Suzuki, Takashi Kanai, Yasuyuki Kandori, Ken-ichi Toki, Mikio Terasawa and Fumihiko Kimura: “Triangular Mesh Modelling for Archaeological Applications”, M. J. Pratt, R. D. Sriram and M. J. Wozny eds, Product Modelling for Computer Integrated Design and Manufacture, Chapman & Hall, pp.82-93, 1997.

International Conference Papers (Refereed)

  • Chihiro Suzuki and Takashi Kanai: “Viewpoint Selection for Liquid Animations”, ACM SIGGRAPH / Eurographics Symposium on Computer Animation (2018) poster, pp.011-012, Paris, France, 2018.
  • Yonghang Yu, Yuhang Huang, and Takashi Kanai: “Data-Driven Approach for Simulating Brittle Fracture Surfaces”, ACM SIGGRAPH ASIA 2017 Workshop: Data-Driven Animation Techniques (D2AT), Bangkok, Thailand, 2017.
  • Takashi Kanai, Mengyuan Wan, Fumiko Enomoto: “Data-Driven Approach for Enhancing Splashing Effects of Liquid Simulations”, Proc. 11th Asian Forum on Graphic Science (Tokyo, Japan, 6-10 August 2017), Article F31, 2017.
  • Masato Ishimuroya, Takashi Kanai: “Adding Visual Details Based on Low-Resolution Energy-Cascade Ratios for Smoke Simulation”, SIGGRAPH 2016 Posters (Anaheim, USA, 24-28 July 2016), Article No.16, 2016.
  • Chenlei Wu, Takashi Kanai: “Animating Detailed Hairs for Game Characters using Enhanced Secondary Motion Graph”, 14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI 2015) Posters (Kobe, Japan, 30 October – 1 November), 2015. (also presented in SIGGRAPH ASIA 2015 Posters) (Best Poster (2nd prize))
  • Hiromu Ozaki, Fumihito Kyota, Takashi Kanai: “Out-of-Core Framework for QEM-based Mesh Simplification”, Proc. 15th Eurographics Symposium on Parallel Graphics and Visualization (EGPGV 2015) (Cagliari, Sardinia, Italy, 25-26 May), pp.87-96, 2015.
  • Genichi Kawada, Takashi Kanai: “Controlling the Shape and Motion of Plumes in Explosion Simulations”, Proc. 11th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2014) (Bremen, Germany, 24-25 September), pp.69-78, 2014.
  • Yusuke Tokuyoshi, Tiago da Silva, Takashi Kanai: “Directionality-Aware Rectilinear Texture Warped Shadow Maps”, SIGGRAPH 2014 Posters (Vancouver, Canada, 10-14 August 2014), Article No.94, 2014.
  • Shuchen Du, Takashi Kanai: “GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids”, Proc. WSCG 2014 (Plzen, Chech Republic, 2-5 June), pp.141-150, 2014.
  • Genichi Kawada, Takashi Kanai: “Procedural Fluid Modeling of Explosion Phenomena Based on Physical Properties”, Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2011 (Vancouver, Canada, 5-7 August 2011), pp.167-175, 2011.
  • Hiroaki Kawata, Takashi Kanai: “Median-filtered Projection Operator for Point Clouds”, Proc. 2010 Asian Conference on Design and Digital Engineering (Jeju, Korea, 25-28 August), pp.421-424, 2010.
  • Kenji Takamatsu, Takashi Kanai: “Volume-Preserving LSM Deformations”, ACM SIGGRAPH ASIA 2009 Sketches (Yokohama, Japan, 16-19 December), Article No.15, 2009.
  • Daiki Takasao, Takashi Kanai, Yasushi Yamaguchi: “A Fast Voxel Ordering Method for Splat-Based Volume Rendering on GPUs”, IIEEJ Image Electronics and Visual Computing Workshop 2007 (IEVC2007) (Cairns, Australia, 25-27 November), 1B-5, 2007.
  • Hiroshi Watabe, Yutaka Ohtake, Takashi Kanai, Takashi Michikawa, Kunio Kondo: “Shape Representation for Time-varying Volumes using 4D Implicit Functions”, IIEEJ Image Electronics and Visual Computing Workshop 2007 (IEVC2007) (Cairns, Australia, 25-27 November), 2B-4, 2007.
  • Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwamu Kase: “GPU-based Rendering of Sparse Low-degree IMplicit Surfaces”, 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and the Southeast Asia (GRAPHITE 2006) (Kuala Lumpur, Malaysia, 29 November – 2 December 2006), pp.165-171, ACM Press, NY, 2006.
  • Arnaud Gelas, Yutaka Ohtake, Takashi Kanai, Remy Prost: “Approximation of Unorganized Point Set with Composite Implicit Surface”, Proc. 13th IEEE International Conference on Image Processing (ICIP), (Atlanta, GA, USA, 8-11 October 2006), pp.1217-1220, IEEE CS Press, Los Alamitos, CA, 2006.
  • Takashi Kanai, Yutaka Ohtake, Kiwamu Kase: “Hierarchical Error-Driven Approximation of Implicit Surfaces from Polygonal Meshes”, Proc. 4th Eurographics/ACM SIGGRAPH Symposium on Geometry Processing (Cagliari, Italy, 26-28 June 2006), pp.21-30, Eurographics Association, Aire-la-Ville, Switzerland, 2006.
  • Yutaka Ohtake, Takashi Kanai, Kiwamu Kase: “A Laplacian Based Approach for Free-Form Deformation of Sparse Low-degree IMplicit Surfaces”, Proc. 8th International Conference on Shape Modeling and Applications (Matsushima, Japan, 15-17 June 2006), pp.195-203, IEEE CS Press, Los Alamitos, CA, 2006.
  • Hiroaki Kawata, Takashi Kanai: “Direct Point Rendering on GPU”, Proc. International Symposium on Visual Computing (ISVC) 2005 (Lake Tahoe, Nevada, U.S.A., 5-7 December 2005), Lecture Notes in Computer Science Vol. 3804, pp. 587-594, Springer-Verlag, Heidelberg, 2005.
  • Takashi Kanai: “Parametric Curves on Meshes”, Proc. 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (GRAPHITE 2005) (Dunedin, New Zealand, 30 November – 2 December 2005), pp.413-416, ACM Press, NY, 2005.
  • Ryo Kondo, Takashi Kanai, Ken-ichi Anjyo: “Directable Animation of Elastic Objects”, Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2005 (Los Angeles, CA, U.S.A., 29-31 July 2005), pp.127-134, Eurographics Association, Aire-la-Ville, Switzerland, 2005.
  • Hiroaki Kawata, Alexandre Gouaillard, Masahiko Morita, Kenji Kohiyama, Takashi Kanai: “Image-Based Point Rendering and Its Application to Color Editing Tool”, Proc. 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision ‘2005 (WSCG ‘2005, Plazen, Czech Republic, 1-4 February 2004), pp.105-108, 2005.
  • Hiroaki Kawata, Alexandre Gouaillard, Takashi Kanai: “Interactive Point-Based Painterly Rendering”, Proc. International Conference on Cyberworlds 2004 (CW2004) (Tokyo, Japan, 18-20 November 2004), pp.293-299, IEEE CS Press, Los Alamitos, CA, 2004.
  • Alexandre Gouaillard, Arnaud Gelas, Sebastien Valette, Eric Boix, Takashi Kanai, Remy Prost: “Remeshing Algorithm for Multiresolution Prior Model in Segmentation”, Proc. 11th IEEE International Conference on Image Processing (ICIP) (Singapore, 24-27 October 2004), pp.2753-2756, IEEE CS Press, Los Alamitos, CA, 2004.
  • Ryo Kondo, Takashi Kanai: “Interactive Physically-based Animation System for Dense Meshes”, Proc. Eurographics 2004 short paper (Grenoble, France, 30 August – 3 September 2004), pp.93-96, Eurographics Association, Aire-la-Ville, Switzerland, 2004.
  • Masahiro Fujita, Takashi Kanai: “lucille: Open Source Global Illumination Renderer”, Proc. 7th IASTED International Conference on Computer Graphics and Imaging (CGIM 2004) (Kauai, Hawaii, U.S.A., 17-19 August 2004), pp.68-73, 2004.
  • Takashi Kanai, Yusuke Yasui: “Per-Pixel Evaluation of Parametric Surfaces on GPU”, ACM Workshop on General Purpose Computing Using Graphics Processors (Los Angeles, CA, U.S.A., 7-8 August 2004) (also presented at SIGGRAPH 2004 poster session), C-22, 2004.
  • Alexandre Gouaillard, Hiroaki Kawata, Takashi Kanai, Christophe Odet, David Xianfeng Gu: “Optimal Localization of Topological Artifacts on 3D Meshes”, The 11th International Conference on Geometry and Graphics (ICGG 2004) (Guangzhou, China, 1-5 August 2004), 2004.
  • Masahiro Fujita, Takashi Kanai: “Precomputed Radiance Transfer with Spatially-Varying Lighting Effects”, Proc. International Conference on Computer Graphics, Imaging and Visualization (CGIV’04) (Penang, Malaysia, 26-29 July 2004), pp.101-108, IEEE CS Press, Los Alamitos, CA, 2004.
  • Takashi Kanai: “Hierarchical Computation of Conformal Spherical Embeddings”, The 6th International Conference on Mathematical Methods for Curves and Surfaces (Tromso, Norway, 1-6 July 2004), 2004.
  • Noritaka Adachi, Hiromasa Suzuki, Takashi Kanai: “Shape-Preserving Smoothing of Parametric Surfaces Using Reflection Lines”, The 6th International Conference on Mathematical Methods for Curves and Surfaces (Tromso, Norway, 1-6 July 2004), 2004.
  • Yusuke Yasui, Takashi Kanai: “Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware”, Proc. 6th International Conference on Shape Modeling and Applications (Genova, Italy, 7-9 June 2004), pp.129-136, IEEE CS Press, Los Alamitos, CA, 2004.
  • Hiroaki Kawata, Takashi Kanai: “Image-Based Point Rendering for Multiple Range Images”, Proc. 2nd International Conference on Information Technology & Applications (ICITA 2004) (Harbin, China 9-11 January 2004), pp.478-483, Macquarie Scientific Publishing, Sydney, Jan. 2004.
  • Ryo Kondo, Shingo Miyajima, Takefumi Ohide, Takashi Kanai: “Comparison of Two Accelerations for Interactive Animation of Trees”, Proc. The 3rd IASTED International Conference on Visualization, Imaging and Image Processing (VIIP 2003) (Benalmadena, Spain, 8-10 Sep. 2003) , pp.19-24, 2003.
  • Masahiro Fujita, Takashi Kanai: “Hardware-Assisted Relief Texture Mapping”, Eurographics 2002 short paper presentation (Saarbrucken, Germany, 2-6 September 2002), pp.257-262, Eurographics Association, Aire-la-Ville, Switzerland, 2002.
  • Takashi Kanai: “MeshToSS: Converting Subdivision Surfaces from Dense Meshes”, Proc. 6th International Workshop on Vision, Modeling and Visualization 2001 (Stuttgart, Germany, 21-23 November 2001), pp.325-332, IOS Press, Amsterdam, 2001.
  • Takashi Michikawa, Takashi Kanai, Masahiro Fujita, Hiroaki Chiyokura: “Multiresolution Interpolation Meshes”, Proc. 9th Pacific Graphics International Conference (Pacific Graphics 2001), pp.60-69, IEEE CS Press, Los Alamitos, CA, October 2001.
  • Akira Wakita, Takamichi Hayashi, Takashi Kanai, Hiroaki Chiyokura: “Using Lattice for Web-based Medical Applications”, Proc. ACM Web3D 2001 Symposium (Paderborn, Germany, 19-22 Feb 2001), pp.29-34, ACM Press, NY, 2001.
  • Shingo Takeuchi, Takashi Kanai, Hiromasa Suzuki, Kenji Shimada, Fumihiko Kimura: “Subdivision Surface Fitting with QEM-based Mesh Simplification and Reconstruction of Approximated B-spline Surfaces”, Proc. 8th Pacific Graphics International Conference (Pacific Graphics 2000), pp.202-212, IEEE CS Press, Los Alamitos, CA, October 2000.
  • Takashi Kanai, Hiromasa Suzuki: “Approximate Shortest Path on a Polyhedral Surface Based on Selective Refinement of the Discrete Graph and Its Applications”, Proc. Geometric Modeling and Processing 2000, pp.241-250, IEEE CS Press, Los Alamitos, CA, April 2000.
  • Hiromasa Suzuki, Singo Takeuchi, Takashi Kanai, Fumihiko Kimura: “Subdivision Surface Fitting to a Range of Points”, Proc. 7th Pacific Graphics International Conference (Pacific Graphics ’99), pp.158-167, IEEE CS Press, Los Alamitos, CA, October 1999.
  • Takashi Kanai, Hiromasa Suzuki, Jun Mitani, Fumihiko Kimura: “Interactive Mesh Fusion Based on Local 3D Metamorphosis”, Proc. Graphics Interface ’99 (Kingston, Ontario, Canada), pp.148-156, Morgan Kaufmann Publishers, San Francisco, CA, 1999.
  • Hiromasa Suzuki, Tetsuya Yamamoto, Takashi Kanai, Fumihiko Kimura: “Subdivision Based Mesh Refinement for Rapid Prototyping”, Proc. 6th IFIP TC5/WG5.2 Int. Workshop on Geometric Modelling, Fundamentals and Applications, Tokyo, pp.255-266, Dec. 1998.
  • Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fumihiko Kimura: “Interactive Mesh Dragging with Adaptive Remeshing Technique”, Proc. 6th Pacific Graphics International Conference (Pacific Graphics ’98), pp.188-197, IEEE CS Press, Los Alamitos, CA, October 1998.
  • Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura: “3D Geometric Metamorphosis based on Harmonic Map”, Proc. 5th Pacific Graphics International Conference (Pacific Graphics ’97) (Seoul, Korea, 13-16 October 1997), pp.97-104, IEEE CS Press, Los Alamitos, CA, October 1997.
  • Takashi Kanai, Yasushi Yamaguchi, Hiromasa Suzuki, Fumihiko Kimura: “A Method for Fairing Free-Form Surfaces with Constraints”, The 5th TC5/IFIP WG5.2 Int. Workshop on Geometric Modelling in CAD, Airlie, Washington DC, May 1996.

International Conference Presentations

  • Takashi Kanai, Yutaka Ohtake: “Discrete Shortest Paths on Smooth Surface Representations”, Proc. IEEE International Conference on Shape Modeling and Applications (4-6 June, New York, U.S.A.) (poster session), pp.283-284, 2008.
  • Takashi Kanai, Yutaka Ohtake, Kiwamu Kase: “GPU-Assisted Free-Form Deformation”, Proc. International Conference on Computer Animation and Social Agents 2005 (poster session) (17-19 October, Hong Kong, China), pp.187-188, 2005.
  • Takashi Kanai: “Continuous Multiresolution Representation of Subdivision Surfaces”, Geometric Modeling, Computing, and Visualization 2001, (19-22 October, University of Aizu, Aizu-Wakamatsu, Japan), 2001.
  • Huilin Xing, Tomoshi Miyamura, Akitake Makinouchi, Takahiro Homma, Takashi Kanai, Yoshio Oishi: “Development of High Performance Finite Element Software System for Simulation of Earthquake Nucleation and Its Development”, Exploration Dynamics Conference, (19-24 August, Western Australia), 2001.
  • Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura: “Triangular Mesh Modeling with 3D Metamorphosis”, RIKEN Symposium “Geometric Processing for Innovative Applications” (Wako-shi, Japan), pp.63-83, July 2000.
  • Takashi Kanai, Akitake Makinouchi, Hiromasa Suzuki, Kiwamu Kase: “Reconstruction and Modeling of Three-dimensional Solids from Medical Images for Biomechanical Simulations”, Proc. RIKEN Symposium “Computational Biomechanics” (Wako-shi, Japan), pp.94-101, May 2000.
  • Takashi Kanai, Akitake Makinouchi, Yoshio Oishi: “Development of Tectonic CAD/Database Systems”, International Workshop on Solid Earth Simulation and ACES WG Meeting, Tokyo, January 2000. (abstract only)

Books / Book Chapters

  • T. Akazawa and S. Muhesen eds. “Neanderthal Burials, Excavations of the Dederiyeh Cave, Afrin, Syria”, Section XV, “Triangular Mesh Modeling for Anthropological Applications”, pp.335-366, co-author, International Research Center for Japanese Studies, Kyoto, Japan, Printed by University of Tokyo Press Production Center, Tokyo, Japan, 2002.

Invited Presentations

  • Takashi Kanai: “Triangle Mesh Modeling for CG Applications”, Forum “Math-for-Industry”, Fukuoka, Japan, Oct. 2010.
  • Takashi Kanai: “Recent Advances on SLIM Surfaces”, GEOMETRICA Seminar, INRIA Sophia-Antipolis, Oct. 2008.
  • Takashi Kanai:”Research Overview”, Seminar on INSA de Lyon, France, Mar. 2003.