Adaptive Optical Layers: Efficient Tall Cell Grids for Liquid Simulation
Eurographics 2026, accepted.
Hybrid Learning with Multi-Scale Graphs for Enhanced Garment Deformation Approximation
Applied Soft Computing, Vol.186, Part C, 114149, January 2026.
Frequency-Divided Learning of Fine-Grained Clothing Behavior via Flexible Dynamic Graphs
IEEE Transactions on Visualization and Computer Graphics, Volume 31, Issue 10, pp.9166-9178, October 2025.
Quadtree Tall Cells for Eulerian Liquid Simulation
Proc. SIGGRAPH Conference Papers ’25 (Vancouver, BC, Canada, August 10–14), Article No.10, pp.1-11, 2025.
Spectrum-Enhanced Graph Attention Network for Garment Mesh Deformation
IEEE Transactions on Pattern Analysis and Machine Intelligence, Volume 47, Issue 8, pp.7153-7170, August 2025.
A Unified Discrete Collision Framework for Triangle Primitives
Computer Graphics Forum, Volume 44, Issue 2 (Eurographics 2025 Conference Issue), e70029, May 2025.
DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning
Computer Graphics Forum, Volume 44, Issue 1, e70002, February 2025 (to be presented at Eurographics 2026).
SwinGar: Spectrum-Inspired Neural Dynamic Deformation for Free-Swinging Garments
IEEE Transactions on Visualization and Computer Graphics, Volume 30, Issue 10, pp.6913-6927, October 2024 (presented at Pacific Graphics 2024).
Efficient Deformation Learning of Varied Garments with a Structure-Preserving Multilevel Framework
Proceedings of the ACM on Computer Graphics and Interactive Techniques (PACMCGIT), Volume 7, Issue 1, Article No. 8, pp. 1–19, May 2024 (presented at I3D 2024).
Brittle Fracture Animation with VQ-VAE-Based Generative Method
23rd ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA2024) Posters, No.3, pp.1-2 (Montreal Canada, 21-23 August), 2024.
Non-Hermitian Absorbing Layers for Schrödinger’s Smoke
SIGGRAPH 2024 Posters, Article No.5, pp.1-2 (Denver, USA, 28 July - 1 August), 2024.
A Unified Approach to Collision Detection Using Signed Distances on Vertices and Edges
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games Posters, No.3 (Philadelphia, PA, 8-10 May), 2024.
Conservation-Aware Learned Shallow Water Simulation with Differentiable Solvers
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games Posters, No.1 (Philadelphia, PA, 8-10 May), 2024.
Video-Based Motion Retargeting Framework between Characters with Various Skeleton Structure
16th ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2023), Article No.24, pp.1-6, 2023.
Detail-Aware Deep Clothing Animations Infused with Multi-Source Attributes
Computer Graphics Forum, 42(1), pp.231-244, February 2023 (presented at Eurographics 2023).
GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials
14th ACM SIGGRAPH Conference on Motion, Interaction, and Games (MIG 2021), Article No.4, pp.1-10, 2021.
A Flux-Interpolated Advection Scheme for Fluid Simulation
The Visual Computer, Volume 37, Issues 9-11 (Special issue for CGI 2021), pp.2607-2618, September 2021.
MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs
Computer Graphics Forum, 40(2) (Eurographics 2021 Conference Issue), pp.537-548, May 2021.
A GAN-based Temporally Stable Shading Model for Fast Animation of Photorealistic Hair
Computational Visual Media, 7(1), pp.127–138, March 2021.
Digital Terrain Model From UAV Photogrammetric Data
STAG 2020: Smart Tools and Applications in Graphics, pp.77-87, 2020.
An Energy-Conserving Hair Shading Model Based on Neural Style Transfer
Proc. Pacific Graphics 2020, short paper, pp.1-6, 2020.
Segmentation of Unbalanced and In-homogeneous Point Clouds and Its Application to 3D Scanned Trees
The Visual Computer, Volume 36, Issues 10-12 (Special issue for CGI 2020), pp.2419-2431. October 2020.
Biological Modeling of Feathers by Morphogenesis Simulation
2020 International Conference on Cyberworlds (Caen, France, 29 September - 1 October 2020), pp.63-70, 2020.
High Accuracy Terrain Reconstruction from Point Clouds Using Implicit Deformable Model
Lecture Notes in Computer Science 12142 (Proc. ICCS 2020 Part IV), pp.251-265, Springer Nature Switzerland AG, 2020.
DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (San Francisco, CA, 15-17 September 2020), Article No.5, pp.1-9, 2020.
Predicting Brittle Fracture Surface Shape From a Versatile Database
Computer Animation and Virtual Worlds, Volume 30, Issue 6, e1865, 19 pages, November/December 2019.
Brittle Fracture Prediction Method for Plane Shapes Using Conditional-GANs
Proc. 12th Asian Forum on Graphic Science (Kunming, China, 9-12 August 2019), Article No.25, 9 pages, 2019.
Data-Driven Approach for Enhancing Splashing Effects of Liquid Simulations
Journal for Geometry and Graphics, Volume 22, No.1, pp.115-127, 2018.
Viewpoint Selection for Liquid Animations
ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA2018) Posters, pp.011-012, Paris, France, 2018.
Accelerating Physics-Based Simulation for Computer Graphics by Data-Driven Approach
International Symposium on Information and Intelligence Computing, Hangzhou, China, Nov. 2018.
Data-Driven Approach for Simulating Brittle Fracture Surfaces
ACM SIGGRAPH ASIA 2017 Workshop: Data-Driven Animation Techniques (D2AT) (Bangkok, Thailand), No.3, 8 pages, 2017.
Data-Driven Approach for Enhancing Splashing Effects of Liquid Simulations
Proc. 11th Asian Forum on Graphic Science (Tokyo, Japan, 6-10 August 2017), Article F31, 10 pages, 2017.
Data-driven Subspace Enrichment for Elastic Deformations with Collisions
The Visual Computer, Volume 33, Issue 6 (Special issue for CGI 2017), pp.779–788, 2017.
Data-driven Approach for Accelerating Physics-based Simulation in Computer Graphics
Seminar on LSIS, Aix-Marseille Université, France, Feb. 2017.
Adding Turbulence Based on Low-Resolution Cascade Ratios
Lecture Notes in Computer Science 10072 (Proc. ISVC 2016 Part I), pp.67-76, Springer-Verlag Berlin Heidelberg, 2016.
Data-Driven Detailed Hair Animation for Game Characters
Computer Animation and Virtual Worlds, Volume 27, Issue 3-4 (Special issue for CASA 2016), pp.221–230, May-August 2016. (2nd Best Paper Award)
Adding Visual Details Based on Low-Resolution Energy-Cascade Ratios for Smoke Simulation
SIGGRAPH 2016 Posters (Anaheim, USA, 24-28 July 2016), Article No.16, 2016.
Out-of-Core Framework for QEM-based Mesh Simplification
Proc. 15th Eurographics Symposium on Parallel Graphics and Visualization (EGPGV 2015) (Cagliari, Sardinia, Italy, 25-26 May), pp.87-96, 2015.
Animating Detailed Hairs for Game Characters using Enhanced Secondary Motion Graph
14th ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry (VRCAI 2015) Posters (Kobe, Japan, 30 October - 1 November), 2015. (also presented in SIGGRAPH ASIA 2015 Posters) (Best Poster (2nd prize))
Controlling the Shape and Motion of Plumes in Explosion Simulations
Proc. 11th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS 2014) (Bremen, Germany, 24-25 September), pp.69-78, 2014.
GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids
Proc. WSCG 2014 (Plzen, Chech Republic, 2-5 June), pp.141-150, 2014.
Directionality-Aware Rectilinear Texture Warped Shadow Maps
SIGGRAPH 2014 Posters (Vancouver, Canada, 10-14 August 2014), Article No.94, 2014.
Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes
Computer Graphics Forum, Vol.32, No.7 (Proc. Pacific Graphics 2013), pp.315-324, 2013.
A Projection Operator for Representing Sharp Features using Visibility
Computer-Aided Design and Applications, Vol.10, No.1, pp.33-44, 2013.
Triangle Mesh Modeling for CG Applications
Forum "Math-for-Industry", Fukuoka, Japan, Oct. 2010.
A Robust and Centered Curve Skeleton Extraction from 3D Point Cloud
Computer-Aided Design and Applications, Vol.9, No.6, pp.869-879, 2012.
Recent Advances on SLIM Surfaces
GEOMETRICA Seminar, INRIA Sophia-Antipolis, Oct. 2008.
Research Overview
Seminar on INSA de Lyon, France, Mar. 2003.
Procedural Fluid Modeling of Explosion Phenomena Based on Physical Properties
Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2011 (Vancouver, Canada, 5-7 August 2011), pp.167-175, 2011.
Robust MLS Projection Operator for Point Clouds
The Journal of the Institute of Image Electronics Engineers of Japan, Vol.40, No.4 (Special Issue on Visual Computing), pp.558-567, 2011.
A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids
International Journal of Virtual Reality, Vol.10, No.1, pp.29-35, 2011.
Median-filtered Projection Operator for Point Clouds
Proc. 2010 Asian Conference on Design and Digital Engineering (Jeju, Korea, 25-28 August), pp.421-424, 2010.
Volume-Preserving LSM Deformations
ACM SIGGRAPH ASIA 2009 Sketches (Yokohama, Japan, 16-19 December), Article No.15, 2009.
Discrete Shortest Paths on Smooth Surface Representations
Proc. IEEE International Conference on Shape Modeling and Applications (4-6 June, New York, U.S.A.) (poster session), pp.283-284, 2008.
A Fast Voxel Ordering Method for Splat-Based Volume Rendering on GPUs
IIEEJ Image Electronics and Visual Computing Workshop 2007 (Cairns, Australia, 25-27 November), 1B-5, 2007.
Shape Representation for Time-varying Volumes using 4D Implicit Functions
IIEEJ Image Electronics and Visual Computing Workshop 2007 (Cairns, Australia, 25-27 November), 2B-4, 2007.
Fragment-based Evaluation of Non-Uniform B-spline Surfaces on GPUs
Computer-Aided Design and Applications (Proc. CAD’07 Conference, Honolulu, Hawaii, 25-29 June, 2007), Vol.4, Nos.1-4, pp.287-294, 2007.
GPU-based Rendering of Sparse Low-degree IMplicit Surfaces
4th International Conference on Computer Graphics and Interactive Techniques in Australasia and the Southeast Asia (GRAPHITE 2006) (Kuala Lumpur, Malaysia, 29 November - 2 December 2006), pp.165-171, ACM Press, NY, 2006.
Approximation of Unorganized Point Set with Composite Implicit Surface
Proc. 13th IEEE International Conference on Image Processing (Atlanta, GA, USA, 8-11 October 2006), pp.1217-1220, IEEE CS Press, Los Alamitos, CA, 2006.
Hierarchical Error-Driven Approximation of Implicit Surfaces from Polygonal Meshes
Proc. 4th Eurographics/ACM SIGGRAPH Symposium on Geometry Processing (Cagliari, Italy, 26-28 June 2006), pp.21-30, Eurographics Association, Aire-la-Ville, Switzerland, 2006.
A Laplacian Based Approach for Free-Form Deformation of Sparse Low-degree IMplicit Surfaces
Proc. 8th International Conference on Shape Modeling and Applications (Matsushima, Japan, 15-17 June 2006), pp.195-203, IEEE CS Press, Los Alamitos, CA, 2006.
Direct Point Rendering on GPU
Proc. International Symposium on Visual Computing 2005 (Lake Tahoe, NV, USA, 5-7 December 2005), Lecture Notes in Computer Science Vol. 3804, pp. 587-594, Springer-Verlag, Heidelberg, 2005.
Parametric Curves on Meshes
Proc. 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia (GRAPHITE 2005) (Dunedin, New Zealand, 30 November - 2 December 2005), pp.413-416, ACM Press, NY, 2005.
Directable Animation of Elastic Objects
Proc. ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2005 (Los Angeles, CA, U.S.A., 29-31 July 2005), pp.127-134, Eurographics Association, Aire-la-Ville, Switzerland, 2005.
CHIKAKU DB/CAD: A System for Modeling 3D Tectonic Structure
Computer-Aided Design and Applications (Proc. CAD’05 Conference, Bangkok, Thailand, 20-24 June, 2005), Vol.2, Nos.1-4, pp.403-410, 2005.
Image-Based Point Rendering and Its Application to Color Editing Tool
Proc. 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision '2005 (WSCG '2005, Plazen, Czech Republic, 1-4 February 2004), pp.105-108, 2005.
GPU-Assisted Free-Form Deformation
Proc. International Conference on Computer Animation and Social Agents 2005 (poster session) (17-19 October, Hong Kong), pp.187-188, 2005.
Interactive Point-Based Painterly Rendering
Proc. International Conference on Cyberworlds 2004 (Tokyo, Japan, 18-20 November 2004), pp.293-299, IEEE CS Press, Los Alamitos, CA, 2004.
Remeshing Algorithm for Multiresolution Prior Model in Segmentation
Proc. 11th IEEE International Conference on Image Processing (Singapore, 24-27 October 2004), pp.2753-2756, IEEE CS Press, Los Alamitos, CA, 2004.
Interactive Physically-based Animation System for Dense Meshes
Proc. Eurographics 2004 short paper (Grenoble, France, 30 August - 3 September 2004), pp.93-96, Eurographics Association, Aire-la-Ville, Switzerland, 2004.
lucille: Open Source Global Illumination Renderer
Proc. 7th IASTED International Conference on Computer Graphics and Imaging (CGIM 2004) (Kauai, Hawaii, U.S.A., 17-19 August 2004), pp.68-73, 2004.
Optimal Localization of Topological Artifacts on 3D Meshes
The 11th International Conference on Geometry and Graphics (ICGG 2004) (Guangzhou, China, 1-5 August 2004), 2004.
Precomputed Radiance Transfer with Spatially-Varying Lighting Effects
Proc. International Conference on Computer Graphics, Imaging and Visualization (CGIV'04) (Penang, Malaysia, 26-29 July 2004), pp.101-108, IEEE CS Press, Los Alamitos, CA, 2004.
Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware
Proc. 6th International Conference on Shape Modeling and Applications (Genova, Italy, 7-9 June 2004), pp.129-136, IEEE CS Press, Los Alamitos, CA, 2004.
Image-Based Point Rendering for Multiple Range Images
Proc. 2nd International Conference on Information Technology and Applications (ICITA 2004) (Harbin, China 9-11 January 2004), pp.478-483, Macquarie Scientific Publishing, Sydney, Jan. 2004.
Per-Pixel Evaluation of Parametric Surfaces on GPU
ACM Workshop on General Purpose Computing Using Graphics Processors (Los Angeles, CA, U.S.A., 7-8 August 2004) (also presented at SIGGRAPH 2004 poster session), C-22, 2004.
Hierarchical Computation of Conformal Spherical Embeddings
The 6th International Conference on Mathematical Methods for Curves and Surfaces (Tromso, Norway, 1-6 July 2004), 2004.
Shape-Preserving Smoothing of Parametric Surfaces Using Reflection Lines
The 6th International Conference on Mathematical Methods for Curves and Surfaces (Tromso, Norway, 1-6 July 2004), 2004.
Comparison of Two Accelerations for Interactive Animation of Trees
Proc. The 3rd IASTED International Conference on Visualization, Imaging and Image Processing (VIIP 2003) (Benalmadena, Spain, 8-10 Sep. 2003) , pp.19-24, 2003.
Hardware-Assisted Relief Texture Mapping
Eurographics 2002 short paper presentation (Saarbrucken, Germany, 2-6 September 2002), pp.257-262, Eurographics Association, Aire-la-Ville, Switzerland, 2002.
Subdivision Surface Approximation of Data Points and Polygon Models
JSME International Journal, Series C, Vol. 45, No.3, pp.809-814, 2002.
MeshToSS: Converting Subdivision Surfaces from Dense Meshes
Proc. 6th International Workshop on Vision, Modeling and Visualization 2001 (Stuttgart, Germany, 21-23 November 2001), pp.325-332, IOS Press, Amsterdam, 2001.
Multiresolution Interpolation Meshes
Proc. 9th Pacific Graphics International Conference (Pacific Graphics 2001), pp.60-69, IEEE CS Press, Los Alamitos, CA, October 2001.
Approximate Shortest Path on a Polyhedral Surface and Its Applications
Computer Aided Design, Volume 33, Number 11, pp.801-811, September 2001.
Using Lattice for Web-based Medical Applications
Proc. ACM Web3D 2001 Symposium (Paderborn, Germany, 19-22 Feb 2001), pp.29-34, ACM Press, NY, 2001.
Continuous Multiresolution Representation of Subdivision Surfaces
Geometric Modeling, Computing, and Visualization 2001, (19-22 October, University of Aizu, Aizu-Wakamatsu, Japan), 2001.
Development of High Performance Finite Element Software System for Simulation of Earthquake Nucleation and Its Development
Exploration Dynamics Conference, (19-24 August, Western Australia), 2001.
Subdivision Surface Fitting with QEM-based Mesh Simplification and Reconstruction of Approximated B-spline Surfaces
Proc. 8th Pacific Graphics International Conference (Pacific Graphics 2000), pp.202-212, IEEE CS Press, Los Alamitos, CA, October 2000.
Interactive Mesh Dragging with an Adaptive Remeshing Technique
The Visual Computer, Vol.16, Issue 3/4, pp.159-176, 2000. (recommendation from PG’98)
Approximate Shortest Path on a Polyhedral Surface Based on Selective Refinement of the Discrete Graph and Its Applications
Proc. Geometric Modeling and Processing 2000, pp.241-250, IEEE CS Press, Los Alamitos, CA, April 2000.
Metamorphosis of Arbitrary Triangular Meshes
IEEE Computer Graphics and Applications, Vol.20, No.2, pp.62-75, March/April 2000.
Triangular Mesh Modeling with 3D Metamorphosis
RIKEN Symposium "Geometric Processing for Innovative Applications" (Wako-shi, Japan), pp.63-83, July 2000.
Reconstruction and Modeling of Three-dimensional Solids from Medical Images for Biomechanical Simulations
Proc. RIKEN Symposium "Computational Biomechanics" (Wako-shi, Japan), pp.94-101, May 2000.
Development of Tectonic CAD/Database Systems
International Workshop on Solid Earth Simulation and ACES WG Meeting, Tokyo, January 2000. (abstract only)
Subdivision Surface Fitting to a Range of Points
Proc. 7th Pacific Graphics International Conference (Pacific Graphics '99), pp.158-167, IEEE CS Press, Los Alamitos, CA, October 1999.
Interactive Mesh Fusion Based on Local 3D Metamorphosis
Proc. Graphics Interface '99 (Kingston, Ontario, Canada), pp.148-156, Morgan Kaufmann Publishers, San Francisco, CA, 1999.
Subdivision Based Mesh Refinement for Rapid Prototyping
Geometric Modelling: Theoretical and Computational Basis towards Advanced CAD Applications (Proc. 6th IFIP TC5/WG5.2 Int. Workshop on Geometric Modelling, Fundamentals and Applications, Tokyo, Dec. 1998.), pp.325-341, 2001.
Interactive Mesh Dragging with Adaptive Remeshing Technique
Proc. 6th Pacific Graphics International Conference (Pacific Graphics '98), pp.188-197, IEEE CS Press, Los Alamitos, CA, October 1998.
Three-dimensional Geometric Metamorphosis Based on Harmonic Maps
The Visual Computer, Vol. 14, Issue 4, pp.166-176, 1998. (recommendation from PG’97)
3D Geometric Metamorphosis based on Harmonic Map
Proc. 5th Pacific Graphics International Conference (Pacific Graphics '97) (Seoul, Korea, 13-16 October 1997), pp.97-104, IEEE CS Press, Los Alamitos, CA, October 1997.
Triangular Mesh Modelling for Archaeological Applications
M. J. Pratt, R. D. Sriram and M. J. Wozny eds, Product Modelling for Computer Integrated Design and Manufacture, Chapman & Hall, pp.82-93, 1997.
A Method for Fairing Free-Form Surfaces with Constraints
The 5th TC5/IFIP WG5.2 Int. Workshop on Geometric Modelling in CAD, Airlie, Washington DC, May 1996.