Feathers are sophisticated skin appendages on bird skin, with massive fiber curves (called barbs) branching out from a shaft. Each barb uses its hookl … Continue reading “Biological Modeling of Feathers by Morphogenesis Simulation for Computer Graphics”
Category: Shape Modeling
Segmentation of Unbalanced and In-homogeneous Point Clouds and Its Application to 3D Scanned Trees
Segmentation of 3D point clouds is still an open issue in the case of unbalanced and in-homogeneous data-sets. In the application context of the model … Continue reading “Segmentation of Unbalanced and In-homogeneous Point Clouds and Its Application to 3D Scanned Trees”
DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation
In animation production, animators always spend significant time and efforts to develop quality deformation systems for characters with complex appear … Continue reading “DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation”
Brittle Fracture Shape Generation of 2D Planes Using Deep Learning
Brittle fracture of plane shape objects, such as glass and concrete, is often seen in the real world. Fracture animation of rigid bodies provides impr … Continue reading “Brittle Fracture Shape Generation of 2D Planes Using Deep Learning”
Data-Driven Approach for Simulating Brittle Fracture Surfaces
In this paper, we propose a novel data-driven method that uses a machine learning scheme for formulating fracture simulation with the Boundary Element … Continue reading “Data-Driven Approach for Simulating Brittle Fracture Surfaces”
Out-of-Core Framework for QEM-based Mesh Simplification
In mesh simplification, in-core based methods using Quadric Error Metric (QEM), which apply a sequence of edge-collapse operations, can generate high- … Continue reading “Out-of-Core Framework for QEM-based Mesh Simplification”
A Robust and Centered Curve Skeleton Extraction from 3D Point Cloud
A curve skeleton of a 3D object is one of the most important structures of the object, which is extremely useful for many computer graphics applicatio … Continue reading “A Robust and Centered Curve Skeleton Extraction from 3D Point Cloud”
Robust MLS Projection Operator for Point Clouds
In this research, we propose a robust projection operator for noisy point clouds with outliers. The operator is an extension of Moving Least Square (M … Continue reading “Robust MLS Projection Operator for Point Clouds”
Volume-Preserving LSM Deformations
Surface deformations based on physically-based simulations are used to represent elastic motions such as human skins or clothes in the field of 3DCG a … Continue reading “Volume-Preserving LSM Deformations”
Hierarchical Approximation of Implicit Surfaces from Meshes
This paper describes an efficient method for the hierarchical approximation of implicit surfaces from polygonal meshes. A novel error function between … Continue reading “Hierarchical Approximation of Implicit Surfaces from Meshes”