Evaluation of Non-Uniform B-spline Surfaces on GPUs

In this paper, we propose a fragment-based evaluation method for non-uniform B-spline surfaces using recent programmable graphics hardware (GPU). A position on a non-uniform B-spline surface is evaluated by the linear combination of both control points and B-spline basis functions. Hence the computa … Continue reading “Evaluation of Non-Uniform B-spline Surfaces on GPUs”

MeshToSS: Converting Subdivision Surfaces from Dense Meshes

This paper introduces the theoretical aspects of MeshToSS, a software system for converting dense triangle meshes into Loop subdivision surfaces. The software takes mesh-format data such as VRML and transforms it into a subdivision surface that approximates the input mesh. The output is either the c … Continue reading “MeshToSS: Converting Subdivision Surfaces from Dense Meshes”