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Category: GPU Computing

GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids

Posted on Tuesday June 3rd, 2014Categories GPU Computing Computer Graphics Meshes Physics Based Animation Research
GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids

We propose a GPU-based adaptive surface reconstruction algorithm for Smoothed-Particle Hydrodynamics (SPH) fluids. The adaptive surface is reconstruct … Continue reading “GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids”

Evaluation of Non-Uniform B-spline Surfaces on GPUs

Posted on Sunday July 1st, 2007Categories GPU Computing Research Free-Form Surface Modeling
Evaluation of Non-Uniform B-spline Surfaces on GPUs

In this paper, we propose a fragment-based evaluation method for non-uniform B-spline surfaces using recent programmable graphics hardware (GPU). A po … Continue reading “Evaluation of Non-Uniform B-spline Surfaces on GPUs”

GPU-based Rendering of Point-based Implicit Surfaces

Posted on Sunday December 3rd, 2006Categories GPU Computing Computer Graphics Research Implicit Surfaces
GPU-based Rendering of Point-based Implicit Surfaces

Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other re … Continue reading “GPU-based Rendering of Point-based Implicit Surfaces”

Direct Point Rendering on GPU

Posted on Saturday December 10th, 2005Categories GPU Computing Computer Graphics Research
Direct Point Rendering on GPU

In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs) … Continue reading “Direct Point Rendering on GPU”

Surface Quality Assessment on GPUs

Posted on Thursday June 10th, 2004Categories GPU Computing Research Free-Form Surface Modeling
Surface Quality Assessment on GPUs

In this paper, we propose a method of subdivision surface quality assessment by reflection lines on programmable graphics hardware (GPU). Using reflec … Continue reading “Surface Quality Assessment on GPUs”

Hardware-Assisted Relief Texture Mapping

Posted on Saturday September 7th, 2002Categories GPU Computing Computer Graphics Research
Hardware-Assisted Relief Texture Mapping

Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering h … Continue reading “Hardware-Assisted Relief Texture Mapping”

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