We propose a GPU-based adaptive surface reconstruction algorithm for Smoothed-Particle Hydrodynamics (SPH) fluids. The adaptive surface is reconstruct … Continue reading “GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids”
Category: GPU Computing
Evaluation of Non-Uniform B-spline Surfaces on GPUs
In this paper, we propose a fragment-based evaluation method for non-uniform B-spline surfaces using recent programmable graphics hardware (GPU). A po … Continue reading “Evaluation of Non-Uniform B-spline Surfaces on GPUs”
GPU-based Rendering of Point-based Implicit Surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other re … Continue reading “GPU-based Rendering of Point-based Implicit Surfaces”
Direct Point Rendering on GPU
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs) … Continue reading “Direct Point Rendering on GPU”
Surface Quality Assessment on GPUs
In this paper, we propose a method of subdivision surface quality assessment by reflection lines on programmable graphics hardware (GPU). Using reflec … Continue reading “Surface Quality Assessment on GPUs”
Hardware-Assisted Relief Texture Mapping
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering h … Continue reading “Hardware-Assisted Relief Texture Mapping”