We present a unified, primitive-first framework with DCD for collision response in physics-based simulations. Previous methods do not provide sufficie … Continue reading “A Unified Discrete Collision Framework for Triangle Primitives”
Category: Research
DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning
In the field of brittle fracture animation, generating realistic destruction animations using physics-based simulation methods is computationally expe … Continue reading “DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning”
Video-Based Motion Retargeting Framework between Characters with Various Skeleton Structure
We introduce a motion retargeting framework capable of animating characters with distinct skeletal structures using video data. While prior studies ha … Continue reading “Video-Based Motion Retargeting Framework between Characters with Various Skeleton Structure”
Detail-Aware Deep Clothing Animations Infused with Multi-Source Attributes
This paper presents a novel learning-based clothing deformation method to generate rich and reasonable detailed deformations for garments worn by bodi … Continue reading “Detail-Aware Deep Clothing Animations Infused with Multi-Source Attributes”
GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials
Recent progress in learning-based methods of garment mesh generation is resulting in increased efficiency and maintenance of reality during the genera … Continue reading “GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials”
Reducing Computational Costs of Small Steps Method in Projective Dynamics
In this paper, we present a strategy to decrease the computational demands of the Small Steps Method in Projective Dynamics, which serves to simulate … Continue reading “Reducing Computational Costs of Small Steps Method in Projective Dynamics”
A Flux-Interpolated Advection Scheme for Fluid Simulation
We propose a new advection scheme for fluid simulation that improves both conservation and numerical diffusion. Our work differs from previous works i … Continue reading “A Flux-Interpolated Advection Scheme for Fluid Simulation”
MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs
This paper presents a graph-learning-based, powerfully generalized method for automatically generating nonlinear deformation for characters with an ar … Continue reading “MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs”
Digital Terrain Model From UAV Photogrammetric Data
This paper presents a method designed to finely approximate ground surfaces from UAV photogrammetric point clouds by relying on statistical filters to … Continue reading “Digital Terrain Model From UAV Photogrammetric Data”
A GAN-based Temporally Stable Shading Model for Fast Animation of Photorealistic Hair
We introduce a GAN-based model for shading photorealistic hair animations. This work try to shade photorealistic hairs by extending the unsupervised G … Continue reading “A GAN-based Temporally Stable Shading Model for Fast Animation of Photorealistic Hair”