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Category: Meshes

Out-of-Core Framework for QEM-based Mesh Simplification

Posted on Monday May 18th, 2015Categories Meshes Shape Modeling Research
Out-of-Core Framework for QEM-based Mesh Simplification

In mesh simplification, in-core based methods using Quadric Error Metric (QEM), which apply a sequence of edge-collapse operations, can generate high- … Continue reading “Out-of-Core Framework for QEM-based Mesh Simplification”

GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids

Posted on Tuesday June 3rd, 2014Categories GPU Computing Computer Graphics Meshes Physics Based Animation Research
GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids

We propose a GPU-based adaptive surface reconstruction algorithm for Smoothed-Particle Hydrodynamics (SPH) fluids. The adaptive surface is reconstruct … Continue reading “GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids”

Hierarchical Approximation of Implicit Surfaces from Meshes

Posted on Monday June 26th, 2006Categories Meshes Shape Modeling Research Implicit Surfaces
Hierarchical Approximation of Implicit Surfaces from Meshes

This paper describes an efficient method for the hierarchical approximation of implicit surfaces from polygonal meshes. A novel error function between … Continue reading “Hierarchical Approximation of Implicit Surfaces from Meshes”

Conformal Spherical Parameterization and its Application

Posted on Thursday December 1st, 2005Categories Meshes Shape Modeling Research
Conformal Spherical Parameterization and its Application

Spherical parameterization is one of geometry processing techniques which maps a mesh to a sphere, and is expected to the use in the various applicati … Continue reading “Conformal Spherical Parameterization and its Application”

Interactive Physically-based Animation for Dense Meshes

Posted on Saturday September 4th, 2004Categories Computer Graphics Meshes Physics Based Animation Research
Interactive Physically-based Animation for Dense Meshes

In this paper we describe an interactive physically-based animation system for dense meshes. Our method extracts a coarse mesh from an original mesh t … Continue reading “Interactive Physically-based Animation for Dense Meshes”

MeshToSS: Converting Subdivision Surfaces from Dense Meshes

Posted on Saturday November 24th, 2001Categories Meshes Shape Modeling Research Free-Form Surface Modeling
MeshToSS: Converting Subdivision Surfaces from Dense Meshes

The theoretical aspects are discussed of our developed software, MeshToSS, for the conversion to Loop subdivision surfaces of dense triangular meshes. … Continue reading “MeshToSS: Converting Subdivision Surfaces from Dense Meshes”

Multiresolution Interpolation Meshes

Posted on Friday October 19th, 2001Categories Meshes Shape Modeling Research
Multiresolution Interpolation Meshes

We propose a new multiresolution-based shape representation for 3D mesh morphing. Our approach does not use combination operations that caused some se … Continue reading “Multiresolution Interpolation Meshes”

Approximate Shortest Path on Polyhedral Surface and Its Applications

Posted on Saturday September 1st, 2001Categories Meshes Shape Modeling Research
Approximate Shortest Path on Polyhedral Surface and Its Applications

A new algorithm is proposed for calculating the approximate shortest path on a polyhedral surface. The method mainly uses Dijkstra’s algorithm a … Continue reading “Approximate Shortest Path on Polyhedral Surface and Its Applications”

Interactive Homogeneous Remeshing

Posted on Wednesday June 27th, 2001Categories Meshes Shape Modeling Research
Interactive Homogeneous Remeshing

Unstructured triangular meshes are the most standard representation for surface geometry in computer graphics applications due to their simplicity and … Continue reading “Interactive Homogeneous Remeshing”

Metamorphosis of Arbitrary Triangular Meshes

Posted on Sunday April 30th, 2000Categories Meshes Shape Modeling Research
Metamorphosis of Arbitrary Triangular Meshes

Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three- … Continue reading “Metamorphosis of Arbitrary Triangular Meshes”

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