We present a unified, primitive-first framework with DCD for collision response in physics-based simulations. Previous methods do not provide sufficie … Continue reading “A Unified Discrete Collision Framework for Triangle Primitives”
Category: Computer Graphics
DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning
In the field of brittle fracture animation, generating realistic destruction animations using physics-based simulation methods is computationally expe … Continue reading “DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning”
Video-Based Motion Retargeting Framework between Characters with Various Skeleton Structure
We introduce a motion retargeting framework capable of animating characters with distinct skeletal structures using video data. While prior studies ha … Continue reading “Video-Based Motion Retargeting Framework between Characters with Various Skeleton Structure”
Detail-Aware Deep Clothing Animations Infused with Multi-Source Attributes
This paper presents a novel learning-based clothing deformation method to generate rich and reasonable detailed deformations for garments worn by bodi … Continue reading “Detail-Aware Deep Clothing Animations Infused with Multi-Source Attributes”
GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials
Recent progress in learning-based methods of garment mesh generation is resulting in increased efficiency and maintenance of reality during the genera … Continue reading “GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials”
Reducing Computational Costs of Small Steps Method in Projective Dynamics
In this paper, we present a strategy to decrease the computational demands of the Small Steps Method in Projective Dynamics, which serves to simulate … Continue reading “Reducing Computational Costs of Small Steps Method in Projective Dynamics”
A Flux-Interpolated Advection Scheme for Fluid Simulation
We propose a new advection scheme for fluid simulation that improves both conservation and numerical diffusion. Our work differs from previous works i … Continue reading “A Flux-Interpolated Advection Scheme for Fluid Simulation”
MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs
This paper presents a graph-learning-based, powerfully generalized method for automatically generating nonlinear deformation for characters with an ar … Continue reading “MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs”
A GAN-based Temporally Stable Shading Model for Fast Animation of Photorealistic Hair
We introduce a GAN-based model for shading photorealistic hair animations. This work try to shade photorealistic hairs by extending the unsupervised G … Continue reading “A GAN-based Temporally Stable Shading Model for Fast Animation of Photorealistic Hair”
Biological Modeling of Feathers by Morphogenesis Simulation for Computer Graphics
Feathers are sophisticated skin appendages on bird skin, with massive fiber curves (called barbs) branching out from a shaft. Each barb uses its hookl … Continue reading “Biological Modeling of Feathers by Morphogenesis Simulation for Computer Graphics”