Spherical parameterization is one of geometry processing techniques which maps a mesh to a sphere, and is expected to the use in the various applicati … Continue reading “Conformal Spherical Parameterization and its Application”
Category: Research
Controllable Deformable Animations
There is a crucial demand in the computer animation industry to make animations that blend animator-specified expressive motion with physics-based rea … Continue reading “Controllable Deformable Animations”
Tectonic Structure Modeling using CHIKAKU DB/CAD
We have developed the systems of reconstructing the 3D computational models of tectonic structure called CHIKAKU DB/CAD as a part of projects for deve … Continue reading “Tectonic Structure Modeling using CHIKAKU DB/CAD”
Image-Based Point Rendering and Applications
We propose image-based point rendering (IBPR) for multiple range images from 3D scanners. Our approach is a natural extension of the method called pul … Continue reading “Image-Based Point Rendering and Applications”
Interactive Physically-based Animation for Dense Meshes
In this paper we describe an interactive physically-based animation system for dense meshes. Our method extracts a coarse mesh from an original mesh t … Continue reading “Interactive Physically-based Animation for Dense Meshes”
Surface Quality Assessment on GPUs
In this paper, we propose a method of subdivision surface quality assessment by reflection lines on programmable graphics hardware (GPU). Using reflec … Continue reading “Surface Quality Assessment on GPUs”
Hardware-Assisted Relief Texture Mapping
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering h … Continue reading “Hardware-Assisted Relief Texture Mapping”
MeshToSS: Converting Subdivision Surfaces from Dense Meshes
The theoretical aspects are discussed of our developed software, MeshToSS, for the conversion to Loop subdivision surfaces of dense triangular meshes. … Continue reading “MeshToSS: Converting Subdivision Surfaces from Dense Meshes”
Multiresolution Interpolation Meshes
We propose a new multiresolution-based shape representation for 3D mesh morphing. Our approach does not use combination operations that caused some se … Continue reading “Multiresolution Interpolation Meshes”
Approximate Shortest Path on Polyhedral Surface and Its Applications
A new algorithm is proposed for calculating the approximate shortest path on a polyhedral surface. The method mainly uses Dijkstra’s algorithm a … Continue reading “Approximate Shortest Path on Polyhedral Surface and Its Applications”