Hierarchical Approximation of Implicit Surfaces from Meshes

This paper describes an efficient method for the hierarchical approximation of implicit surfaces from polygonal meshes. A novel error function between a polygonal mesh and an implicit surface is proposed. This error function is defined so as to be scale-independent on its global behavior as well as … Continue reading “Hierarchical Approximation of Implicit Surfaces from Meshes”

Conformal Spherical Parameterization and its Application

Spherical parameterization is one of geometry processing techniques which maps a mesh to a sphere, and is expected to the use in the various applications of computer graphics, CAD/CAM and so on. In this paper, we propose a robust and fast computation method for high quality conformal spherical param … Continue reading “Conformal Spherical Parameterization and its Application”

Interactive Physically-based Animation for Dense Meshes

In this paper we describe an interactive physically-based animation system for dense meshes. Our method extracts a coarse mesh from an original mesh to make a tetrahedral mesh for the reduction of computational costs. For computing reaction forces we precompute penetration depth values and gradients … Continue reading “Interactive Physically-based Animation for Dense Meshes”