In this research, a method for free-form deformation of SLIM (Sparse Low-degree IMplicit) surfaces is presented. By employing a Laplacian based mesh d … Continue reading “Laplacian Deformation of Implicit Surfaces”
Category: Research
Direct Point Rendering on GPU
In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs) … Continue reading “Direct Point Rendering on GPU”
Conformal Spherical Parameterization and its Application
Spherical parameterization is one of geometry processing techniques which maps a mesh to a sphere, and is expected to the use in the various applicati … Continue reading “Conformal Spherical Parameterization and its Application”
Controllable Deformable Animations
There is a crucial demand in the computer animation industry to make animations that blend animator-specified expressive motion with physics-based rea … Continue reading “Controllable Deformable Animations”
Tectonic Structure Modeling using CHIKAKU DB/CAD
We have developed the systems of reconstructing the 3D computational models of tectonic structure called CHIKAKU DB/CAD as a part of projects for deve … Continue reading “Tectonic Structure Modeling using CHIKAKU DB/CAD”
Image-Based Point Rendering and Applications
We propose image-based point rendering (IBPR) for multiple range images from 3D scanners. Our approach is a natural extension of the method called pul … Continue reading “Image-Based Point Rendering and Applications”
Interactive Physically-based Animation for Dense Meshes
In this paper we describe an interactive physically-based animation system for dense meshes. Our method extracts a coarse mesh from an original mesh t … Continue reading “Interactive Physically-based Animation for Dense Meshes”
Surface Quality Assessment on GPUs
In this paper, we propose a method of subdivision surface quality assessment by reflection lines on programmable graphics hardware (GPU). Using reflec … Continue reading “Surface Quality Assessment on GPUs”
Hardware-Assisted Relief Texture Mapping
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering h … Continue reading “Hardware-Assisted Relief Texture Mapping”
MeshToSS: Converting Subdivision Surfaces from Dense Meshes
The theoretical aspects are discussed of our developed software, MeshToSS, for the conversion to Loop subdivision surfaces of dense triangular meshes. … Continue reading “MeshToSS: Converting Subdivision Surfaces from Dense Meshes”