Hardware-Assisted Relief Texture Mapping

relief

Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering has an advantage compared to traditional polygon rendering that the rendering time is still constant even if a scene becomes complex. Relief texture mapping decomposes IBRW into a very simple 1D image operation and a traditional texture mapping, which allows more effective computations. In this paper, we try to apply some hi-quality shading effects such as reflection mapping for relief texture mapping. Their effects can be realized by per-pixel shading technology of today’s graphics hardware. Our method for relief texture mapping allows fast and almost the same shading as well as traditional polygon rendering.

Papers

  • Masahiro Fujita, Takashi Kanai: “Hardware-Assisted Relief Texture Mapping”, Eurographics 2002 short paper presentation (Saarbrucken, Germany, 2-6 September 2002), pp.257-262, Eurographics Association, Aire-la-Ville, Switzerland, 2002. [Adobe PDF (209KB)]