The theoretical aspects are discussed of our developed software, MeshToSS, for the conversion to Loop subdivision surfaces of dense triangular meshes. This software generates subdivision surfaces that approximate to their original mesh. The output is either a control mesh or its subdivided mesh appl … Continue reading “MeshToSS: Converting Subdivision Surfaces from Dense Meshes”
Category: Research
Multiresolution Interpolation Meshes
We propose a new multiresolution-based shape representation for 3D mesh morphing. Our approach does not use combination operations that caused some serious problems in the past approaches for mesh morphing. Therefore, we can calculate a hierarchical interpolation mesh robustly using two types of sub … Continue reading “Multiresolution Interpolation Meshes”
Approximate Shortest Path on Polyhedral Surface and Its Applications
A new algorithm is proposed for calculating the approximate shortest path on a polyhedral surface. The method mainly uses Dijkstra’s algorithm and is based on selective refinement of the discrete graph of a polyhedron. Although the algorithm is an approximation, it has the significant advantag … Continue reading “Approximate Shortest Path on Polyhedral Surface and Its Applications”
Interactive Homogeneous Remeshing
Unstructured triangular meshes are the most standard representation for surface geometry in computer graphics applications due to their simplicity and flexibility. Especially, meshes with special regular connectivity such as subdivision connectivity and with uniform spatial distribution are more use … Continue reading “Interactive Homogeneous Remeshing”
Metamorphosis of Arbitrary Triangular Meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional objects is one of the techniques which realizes shape transformation between two or more existing objects. In this paper, we present an ef … Continue reading “Metamorphosis of Arbitrary Triangular Meshes”
Interactive Mesh Fusion Based on Local 3D Metamorphosis
This paper proposes a new mesh modeling scheme, called mesh fusion, based on three-dimensional (3D) mesh-based metamorphosis. We establish the attachment from a part of one mesh to a part of another with smooth boundaries, employing the traditional cutting and pasting operation in conjunction with a … Continue reading “Interactive Mesh Fusion Based on Local 3D Metamorphosis”
Three-dimensional Geometric Metamorphosis Based on Harmonic Maps
Today, animations with deforming objects are frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional (3D) objects is one of the techniques which realize a shape transformation between two or more existing objects. We present a new algorithm for 3D … Continue reading “Three-dimensional Geometric Metamorphosis Based on Harmonic Maps”