Skip to content

Kanai Laboratory

The University of Tokyo, Komaba Campus

  • News
  • Research
  • Publications
  • People
  • Faculty
  • Invitation
  • Access
  • Contact Us

Category: Research

Multiresolution Interpolation Meshes

Posted on Friday October 19th, 2001Categories Meshes Shape Modeling Research
Multiresolution Interpolation Meshes

We propose a new multiresolution-based shape representation for 3D mesh morphing. Our approach does not use combination operations that caused some se … Continue reading “Multiresolution Interpolation Meshes”

Approximate Shortest Path on Polyhedral Surface and Its Applications

Posted on Saturday September 1st, 2001Categories Meshes Shape Modeling Research
Approximate Shortest Path on Polyhedral Surface and Its Applications

A new algorithm is proposed for calculating the approximate shortest path on a polyhedral surface. The method mainly uses Dijkstra’s algorithm a … Continue reading “Approximate Shortest Path on Polyhedral Surface and Its Applications”

Interactive Homogeneous Remeshing

Posted on Wednesday June 27th, 2001Categories Meshes Shape Modeling Research
Interactive Homogeneous Remeshing

Unstructured triangular meshes are the most standard representation for surface geometry in computer graphics applications due to their simplicity and … Continue reading “Interactive Homogeneous Remeshing”

Metamorphosis of Arbitrary Triangular Meshes

Posted on Sunday April 30th, 2000Categories Meshes Shape Modeling Research
Metamorphosis of Arbitrary Triangular Meshes

Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three- … Continue reading “Metamorphosis of Arbitrary Triangular Meshes”

Interactive Mesh Fusion Based on Local 3D Metamorphosis

Posted on Saturday June 5th, 1999Categories Meshes Shape Modeling Research
Interactive Mesh Fusion Based on Local 3D Metamorphosis

This paper proposes a new mesh modeling scheme, called mesh fusion, based on three-dimensional (3D) mesh-based metamorphosis. We establish the attachm … Continue reading “Interactive Mesh Fusion Based on Local 3D Metamorphosis”

Three-dimensional Geometric Metamorphosis Based on Harmonic Maps

Posted on Thursday April 30th, 1998Categories Meshes Shape Modeling Research
Three-dimensional Geometric Metamorphosis Based on Harmonic Maps

Today, animations with deforming objects are frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimension … Continue reading “Three-dimensional Geometric Metamorphosis Based on Harmonic Maps”

Posts pagination

Previous page Page 1 … Page 4 Page 5

Language:

  • 日本語
  • English

Categories

  • News (41)
  • Research (46)
    • GPU Computing (6)
    • Computer Graphics (27)
    • Meshes (12)
    • Shape Modeling (19)
    • Machine Learning (13)
    • Physics Based Animation (16)
    • Free-Form Surface Modeling (4)
    • Implicit Surfaces (5)

Link

  • Lab. Wiki (for internal only)
  • Computing System Research Group
  • Department of Graphic and Computer Sciences
  • Department of General System Studies
  • Graduate School of Arts and Sciences, College of Arts and Sciences
  • Interfaculty Initiative in Information Studies/Graduate School of Interdisciplinary Information Studies
  • The University of Tokyo
  • News
  • Research
  • Publications
  • People
  • Faculty
  • Invitation
  • Access
  • Contact Us
Copyright (c) 1997-2025 by Kanai Laboratory. All Rights Reserved. Proudly powered by WordPress and unofficialtokyo.com .