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Category: Research

Controlling the Shape and Motion of Plumes in Explosion Simulations

Posted on Sunday September 28th, 2014Categories Computer Graphics Physics Based Animation Research
Controlling the Shape and Motion of Plumes in Explosion Simulations

We propose a fluid simulation method with controlling the shape and motion of rising fire and smoke, called plumes, in the incompressible phase of exp … Continue reading “Controlling the Shape and Motion of Plumes in Explosion Simulations”

GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids

Posted on Tuesday June 3rd, 2014Categories GPU Computing Computer Graphics Meshes Physics Based Animation Research
GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids

We propose a GPU-based adaptive surface reconstruction algorithm for Smoothed-Particle Hydrodynamics (SPH) fluids. The adaptive surface is reconstruct … Continue reading “GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids”

A Robust and Centered Curve Skeleton Extraction from 3D Point Cloud

Posted on Sunday June 10th, 2012Categories Shape Modeling Research
A Robust and Centered Curve Skeleton Extraction from 3D Point Cloud

A curve skeleton of a 3D object is one of the most important structures of the object, which is extremely useful for many computer graphics applicatio … Continue reading “A Robust and Centered Curve Skeleton Extraction from 3D Point Cloud”

Procedural Fluid Modeling of Explosion Phenomena Based on Physical Properties

Posted on Friday July 15th, 2011Categories Computer Graphics Physics Based Animation Research
Procedural Fluid Modeling of Explosion Phenomena Based on Physical Properties

We propose a method to procedurally model the fluid flows of explosion phenomena by taking physical properties into account. Explosion flows are alway … Continue reading “Procedural Fluid Modeling of Explosion Phenomena Based on Physical Properties”

Robust MLS Projection Operator for Point Clouds

Posted on Monday July 11th, 2011Categories Shape Modeling Research
Robust MLS Projection Operator for Point Clouds

In this research, we propose a robust projection operator for noisy point clouds with outliers. The operator is an extension of Moving Least Square (M … Continue reading “Robust MLS Projection Operator for Point Clouds”

A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids

Posted on Monday June 27th, 2011Categories Computer Graphics Physics Based Animation Research
A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids

This research proposes a practical technique for fast animation of materials such as viscoelastic fluids. A fast animation of such materials is desper … Continue reading “A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids”

Volume-Preserving LSM Deformations

Posted on Sunday December 20th, 2009Categories Computer Graphics Shape Modeling Research
Volume-Preserving LSM Deformations

Surface deformations based on physically-based simulations are used to represent elastic motions such as human skins or clothes in the field of 3DCG a … Continue reading “Volume-Preserving LSM Deformations”

Evaluation of Non-Uniform B-spline Surfaces on GPUs

Posted on Sunday July 1st, 2007Categories GPU Computing Research Free-Form Surface Modeling
Evaluation of Non-Uniform B-spline Surfaces on GPUs

In this paper, we propose a fragment-based evaluation method for non-uniform B-spline surfaces using recent programmable graphics hardware (GPU). A po … Continue reading “Evaluation of Non-Uniform B-spline Surfaces on GPUs”

GPU-based Rendering of Point-based Implicit Surfaces

Posted on Sunday December 3rd, 2006Categories GPU Computing Computer Graphics Research Implicit Surfaces
GPU-based Rendering of Point-based Implicit Surfaces

Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other re … Continue reading “GPU-based Rendering of Point-based Implicit Surfaces”

Hierarchical Approximation of Implicit Surfaces from Meshes

Posted on Monday June 26th, 2006Categories Meshes Shape Modeling Research Implicit Surfaces
Hierarchical Approximation of Implicit Surfaces from Meshes

This paper describes an efficient method for the hierarchical approximation of implicit surfaces from polygonal meshes. A novel error function between … Continue reading “Hierarchical Approximation of Implicit Surfaces from Meshes”

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