A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids

This research proposes a practical technique for fast animation of materials such as viscoelastic fluids. A fast animation of such materials is desperately desirable especially for real-time applications such as games. We compute the behavior of viscoelastic fluids approximately instead of the exact simulation by combining two well-established approaches, Smoothed- Particle Hydrodynamics and Shape Matching. This enables fast and stable computations. A combination is done by a simple linear interpolation of velocities. A variety of materials between a fluid and an elastic solid can be represented by changing only a parameter of linear interpolation. We also propose how to bring our approximate method closer to the actual motions of viscoelastic fluids including merging or splitting of objects. We demonstrate a high-speed performance of our method with presenting several interesting results.

Videos

Papers

  • Kenji Takamatsu, Takashi Kanai: “A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids”, The International Journal of Virtual Reality, Vol.10, No.1, pp.29-35, 2011. (also presented in CASA 2011) [PDF]