Few previous works have studied the modeling of forest ground surfaces from LiDAR point clouds using implicit functions. Jules et al.’s work [Ju … Continue reading “High Accuracy Terrain Reconstruction from Point Clouds Using Implicit Deformable Model”
Category: Research
DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation
In animation production, animators always spend significant time and efforts to develop quality deformation systems for characters with complex appear … Continue reading “DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation”
Brittle Fracture Shape Generation of 2D Planes Using Deep Learning
Brittle fracture of plane shape objects, such as glass and concrete, is often seen in the real world. Fracture animation of rigid bodies provides impr … Continue reading “Brittle Fracture Shape Generation of 2D Planes Using Deep Learning”
Data-Driven Approach for Simulating Brittle Fracture Surfaces
In this paper, we propose a novel data-driven method that uses a machine learning scheme for formulating fracture simulation with the Boundary Element … Continue reading “Data-Driven Approach for Simulating Brittle Fracture Surfaces”
Data-driven Subspace Enrichment for Elastic Deformations with Collisions
We propose an efficient data-driven enrichment approach to adaptively enhance the expressivity of subspaces for elastic deformations with novel collis … Continue reading “Data-driven Subspace Enrichment for Elastic Deformations with Collisions”
Adding Visual Details Based on Low-Resolution Energy Cascade Ratios for Smoke Simulation
We propose a method for adding visual details to fluid animation while reducing noisy appearances. In grid-based fluid simulations, an issue is that w … Continue reading “Adding Visual Details Based on Low-Resolution Energy Cascade Ratios for Smoke Simulation”
Data-Driven Detailed Hair Animation for Game Characters
We propose a data-driven method to realize high quality detailed hair animations in interactive applications like games. By devising an error metric m … Continue reading “Data-Driven Detailed Hair Animation for Game Characters”
Out-of-Core Framework for QEM-based Mesh Simplification
In mesh simplification, in-core based methods using Quadric Error Metric (QEM), which apply a sequence of edge-collapse operations, can generate high- … Continue reading “Out-of-Core Framework for QEM-based Mesh Simplification”
Controlling the Shape and Motion of Plumes in Explosion Simulations
We propose a fluid simulation method with controlling the shape and motion of rising fire and smoke, called plumes, in the incompressible phase of exp … Continue reading “Controlling the Shape and Motion of Plumes in Explosion Simulations”
GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids
We propose a GPU-based adaptive surface reconstruction algorithm for Smoothed-Particle Hydrodynamics (SPH) fluids. The adaptive surface is reconstruct … Continue reading “GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids”