Feathers are sophisticated skin appendages on bird skin, with massive fiber curves (called barbs) branching out from a shaft. Each barb uses its hookl … Continue reading “Biological Modeling of Feathers by Morphogenesis Simulation for Computer Graphics”
Category: Research
Segmentation of Unbalanced and In-homogeneous Point Clouds and Its Application to 3D Scanned Trees
Segmentation of 3D point clouds is still an open issue in the case of unbalanced and in-homogeneous data-sets. In the application context of the model … Continue reading “Segmentation of Unbalanced and In-homogeneous Point Clouds and Its Application to 3D Scanned Trees”
High Accuracy Terrain Reconstruction from Point Clouds Using Implicit Deformable Model
Few previous works have studied the modeling of forest ground surfaces from LiDAR point clouds using implicit functions. Jules et al.’s work [Ju … Continue reading “High Accuracy Terrain Reconstruction from Point Clouds Using Implicit Deformable Model”
DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation
In animation production, animators always spend significant time and efforts to develop quality deformation systems for characters with complex appear … Continue reading “DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation”
Brittle Fracture Shape Generation of 2D Planes Using Deep Learning
Brittle fracture of plane shape objects, such as glass and concrete, is often seen in the real world. Fracture animation of rigid bodies provides impr … Continue reading “Brittle Fracture Shape Generation of 2D Planes Using Deep Learning”
Data-Driven Approach for Simulating Brittle Fracture Surfaces
In this paper, we propose a novel data-driven method that uses a machine learning scheme for formulating fracture simulation with the Boundary Element … Continue reading “Data-Driven Approach for Simulating Brittle Fracture Surfaces”
Data-driven Subspace Enrichment for Elastic Deformations with Collisions
We propose an efficient data-driven enrichment approach to adaptively enhance the expressivity of subspaces for elastic deformations with novel collis … Continue reading “Data-driven Subspace Enrichment for Elastic Deformations with Collisions”
Adding Visual Details Based on Low-Resolution Energy Cascade Ratios for Smoke Simulation
We propose a method for adding visual details to fluid animation while reducing noisy appearances. In grid-based fluid simulations, an issue is that w … Continue reading “Adding Visual Details Based on Low-Resolution Energy Cascade Ratios for Smoke Simulation”
Data-Driven Detailed Hair Animation for Game Characters
We propose a data-driven method to realize high quality detailed hair animations in interactive applications like games. By devising an error metric m … Continue reading “Data-Driven Detailed Hair Animation for Game Characters”
Out-of-Core Framework for QEM-based Mesh Simplification
In mesh simplification, in-core based methods using Quadric Error Metric (QEM), which apply a sequence of edge-collapse operations, can generate high- … Continue reading “Out-of-Core Framework for QEM-based Mesh Simplification”