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Category: Computer Graphics

Volume-Preserving LSM Deformations

Posted on Sunday December 20th, 2009Categories Computer Graphics Shape Modeling Research
Volume-Preserving LSM Deformations

Surface deformations based on physically-based simulations are used to represent elastic motions such as human skins or clothes in the field of 3DCG a … Continue reading “Volume-Preserving LSM Deformations”

GPU-based Rendering of Point-based Implicit Surfaces

Posted on Sunday December 3rd, 2006Categories GPU Computing Computer Graphics Research Implicit Surfaces
GPU-based Rendering of Point-based Implicit Surfaces

Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other re … Continue reading “GPU-based Rendering of Point-based Implicit Surfaces”

Direct Point Rendering on GPU

Posted on Saturday December 10th, 2005Categories GPU Computing Computer Graphics Research
Direct Point Rendering on GPU

In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs) … Continue reading “Direct Point Rendering on GPU”

Controllable Deformable Animations

Posted on Sunday July 31st, 2005Categories Computer Graphics Physics Based Animation Research
Controllable Deformable Animations

There is a crucial demand in the computer animation industry to make animations that blend animator-specified expressive motion with physics-based rea … Continue reading “Controllable Deformable Animations”

Image-Based Point Rendering and Applications

Posted on Saturday February 5th, 2005Categories Computer Graphics Research
Image-Based Point Rendering and Applications

We propose image-based point rendering (IBPR) for multiple range images from 3D scanners. Our approach is a natural extension of the method called pul … Continue reading “Image-Based Point Rendering and Applications”

Interactive Physically-based Animation for Dense Meshes

Posted on Saturday September 4th, 2004Categories Computer Graphics Meshes Physics Based Animation Research
Interactive Physically-based Animation for Dense Meshes

In this paper we describe an interactive physically-based animation system for dense meshes. Our method extracts a coarse mesh from an original mesh t … Continue reading “Interactive Physically-based Animation for Dense Meshes”

Hardware-Assisted Relief Texture Mapping

Posted on Saturday September 7th, 2002Categories GPU Computing Computer Graphics Research
Hardware-Assisted Relief Texture Mapping

Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering h … Continue reading “Hardware-Assisted Relief Texture Mapping”

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