In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graphics processors (GPUs) … Continue reading “Direct Point Rendering on GPU”
Category: Computer Graphics
Controllable Deformable Animations
There is a crucial demand in the computer animation industry to make animations that blend animator-specified expressive motion with physics-based rea … Continue reading “Controllable Deformable Animations”
Image-Based Point Rendering and Applications
We propose image-based point rendering (IBPR) for multiple range images from 3D scanners. Our approach is a natural extension of the method called pul … Continue reading “Image-Based Point Rendering and Applications”
Interactive Physically-based Animation for Dense Meshes
In this paper we describe an interactive physically-based animation system for dense meshes. Our method extracts a coarse mesh from an original mesh t … Continue reading “Interactive Physically-based Animation for Dense Meshes”
Hardware-Assisted Relief Texture Mapping
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information. Image-based rendering h … Continue reading “Hardware-Assisted Relief Texture Mapping”