In this paper, we propose a novel data-driven method that uses a machine learning scheme for formulating fracture simulation with the Boundary Element … Continue reading “Data-Driven Approach for Simulating Brittle Fracture Surfaces”
Category: Computer Graphics
Data-driven Subspace Enrichment for Elastic Deformations with Collisions
We propose an efficient data-driven enrichment approach to adaptively enhance the expressivity of subspaces for elastic deformations with novel collis … Continue reading “Data-driven Subspace Enrichment for Elastic Deformations with Collisions”
Adding Visual Details Based on Low-Resolution Energy Cascade Ratios for Smoke Simulation
We propose a method for adding visual details to fluid animation while reducing noisy appearances. In grid-based fluid simulations, an issue is that w … Continue reading “Adding Visual Details Based on Low-Resolution Energy Cascade Ratios for Smoke Simulation”
Data-Driven Detailed Hair Animation for Game Characters
We propose a data-driven method to realize high quality detailed hair animations in interactive applications like games. By devising an error metric m … Continue reading “Data-Driven Detailed Hair Animation for Game Characters”
Controlling the Shape and Motion of Plumes in Explosion Simulations
We propose a fluid simulation method with controlling the shape and motion of rising fire and smoke, called plumes, in the incompressible phase of exp … Continue reading “Controlling the Shape and Motion of Plumes in Explosion Simulations”
GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids
We propose a GPU-based adaptive surface reconstruction algorithm for Smoothed-Particle Hydrodynamics (SPH) fluids. The adaptive surface is reconstruct … Continue reading “GPU-based Adaptive Surface Reconstruction for Real-time SPH Fluids”
Procedural Fluid Modeling of Explosion Phenomena Based on Physical Properties
We propose a method to procedurally model the fluid flows of explosion phenomena by taking physical properties into account. Explosion flows are alway … Continue reading “Procedural Fluid Modeling of Explosion Phenomena Based on Physical Properties”
A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids
This research proposes a practical technique for fast animation of materials such as viscoelastic fluids. A fast animation of such materials is desper … Continue reading “A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids”
Volume-Preserving LSM Deformations
Surface deformations based on physically-based simulations are used to represent elastic motions such as human skins or clothes in the field of 3DCG a … Continue reading “Volume-Preserving LSM Deformations”
GPU-based Rendering of Point-based Implicit Surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other re … Continue reading “GPU-based Rendering of Point-based Implicit Surfaces”