This paper proposes a new mesh modeling scheme, called mesh fusion, based on three-dimensional (3D) mesh-based metamorphosis. We establish the attachment from a part of one mesh to a part of another with smooth boundaries, employing the traditional cutting and pasting operation in conjunction with a combination of meshes, applying the idea of 3D metamorphosis. We also offer an algorithm for adjusting two boundaries by using the combination of three geometrical operations rigid transformation, scaling and deformation. Our schematic offers a computation time swift enough that the user can create various shapes with interactive speed.
Papers
- Takashi Kanai, Hiromasa Suzuki, Jun Mitani, Fumihiko Kimura: “Interactive Mesh Fusion Based on Local 3D Metamorphosis”,
Proc. Graphics Interface ’99 (Kingston, Ontario, Canada), pp.148-156, Morgan Kaufmann Publishers, San Francisco, CA, 1999.
Paper (original 1999 version, 464KB)
Paper (2025 remix version, 3.9MB)
(Updated with modern LaTeX, vectorized figures, color images replacing originals, and a revised layout — like a typographic remix.)
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