This paper introduces the theoretical aspects of MeshToSS, a software system for converting dense triangle meshes into Loop subdivision surfaces. The software takes mesh-format data such as VRML and transforms it into a subdivision surface that approximates the input mesh. The output is either the control mesh of the subdivision surface or a subdivided approximation mesh with a semi-regular structure. The conversion method is based on mesh simplification through edge collapse, which enables efficient generation of subdivision surfaces at various resolutions.
Papers
- Takashi Kanai: “MeshToSS: Converting Subdivision Surfaces from Dense Meshes”,
Proc. 6th International Workshop on Vision, Modeling and Visualization 2001 (Stuttgart, Germany, 21-23 Nov 2001), pp.325-332, IOS Press, Amsterdam, 2001.
Paper (original 2001 version, 376KB)
Paper (2025 remix version, 12.0MB)
(Updated with modern LaTeX, vectorized figures, color images replacing originals, and a revised layout — like a typographic remix.)
Software