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Author: Takashi Kanai
Presented at CGI 2017.
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Data-driven Subspace Enrichment for Elastic Deformations with Collisions
We propose an efficient data-driven enrichment approach to adaptively enhance the expressivity of subspaces for elastic deformations with novel collisions. In general, subspace integration method (also known as model reduction) for elastic deformations can greatly increase simulation speed. However, … Continue reading “Data-driven Subspace Enrichment for Elastic Deformations with Collisions”
Adding Visual Details Based on Low-Resolution Energy Cascade Ratios for Smoke Simulation
We propose a method for adding visual details to fluid animation while reducing noisy appearances. In grid-based fluid simulations, an issue is that while highly detailed fluids with small eddies can be obtained by increasing the number of grid cells, it costs much more computational time. To addres … Continue reading “Adding Visual Details Based on Low-Resolution Energy Cascade Ratios for Smoke Simulation”
Presented at ISVC 2016.
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Presented at SIGGRAPH 2016 Posters.
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Presented at CASA 2016 & Awarded 2nd Best Paper.
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Data-Driven Detailed Hair Animation for Game Characters
We propose a data-driven method to realize high quality detailed hair animations in interactive applications like games. By devising an error metric method to evaluate hair animation similarities, we take hair features into consideration as much as possible. We also propose a novel database construc … Continue reading “Data-Driven Detailed Hair Animation for Game Characters”
VRCAI 2015 & SIGGRAPH ASIA 2015@神戸で発表しました.
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EGPGV 2015@カリアリ・イタリアで発表しました.
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